Hey all! I got some fat question here and i hope i can get some decent answers in return!
Before i start i need to say a few things. The mod i’m working on is single player. Now you are all probably wondering WTF am i using a multiplayer engine for??? The reason is simple: The technology. It is by far THE best free engine (that i know how to use) and is based of an engine (quake 3) that i already have some pretty substancial coding experience with. By using ET i hope to create a better game than what i normally would be able to make.
Now for the questions!!
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How does ET’s camera and scripting system work?? Is it like RTCW’s system or is it something different altogether? Am i right in asuming that if i learn one i know the other? My mod will have extensive cinematics and movies so this is a really important part of the engine to me.
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How hard/easy would it be to take what is now a MP game and convert it into a SP game? eg. remove respawing, remove warmups, take out the limbo/spectator system, add in savegame support + fix/add whatever needs to be fixed/added

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What would be the best way to add lots of enemies to the game? traditional q3 client system? or more like q2’s? (which allowed for more monsters at the expense of their intelligence :D)
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Any date on when the tools for the player models will be released? My mod has a deadline of April 30th THIS YEAR.
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I’ve got akimbo weapons worked out pretty well but the firing anims are buggered. When rapid fire guns are fired the anims are screwed up in one hand but fine in the other and i’m not sure why. I REALLY want to get this worked out. I’m not sure if it’s code related or todo with the character animations themselves.
Thanks for any help!
PS. If you need any code just tell me and i’ll be happy to upload the whole source somewhere.

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No offence to those who’ve already helped out.