LMS objectives


(ExPLiCiT) #1

OK first off I know nothing about making maps so any mapping lingo will be useless to me, next this should be a somewhat easy problem to figure out but I just don’t have the right info to figure it out.

What I want to know is how I would go about changing the objective state in LMS. I want to know this for an OLTL server because just making a normal stopwatch game with 1 life causes alot of problems for example team switching. I want to take LMS and bring the objective state to a certain piont at the map beginning, for example on gold rush I would like to have it to the point where the bank doors are blown. And therefore I need to know how to turn doors on and off make the walls blown/not blown, etc…

I would appreciate any help I can get.

Thanks


(ExPLiCiT) #2

:bump:


([rD]MrPink) #3

You’d have to edit the map yourself and make those objectives at that state and remove them from the script.