Well Beta 2 of my mod is coming soon along with the Offical Site! But making small changes is only part of my plan for ET. I would really like to create a more realistic type gameplay while keeping the ET funfactor as a fast paced game as many people love!
I am in need of coders or anyone that can help out in making some changes to ET to increase the realism factor and give admins more control over the game. To view the list of changes I want made scroll further down.
Feel free to give feedback on things you don’t like in my list and more options/commands that you want to see in ET.
P.S
The List is not final and things might change if the coder/s and I are going to do this. Also these changes are a mixture of ideas and mods that are out for ET already! But I would like to combine all of the best mods into one. I am not trying to take credit for things that are done and call it my own. Those people who’s mods we will use will be given full credit.
Things I would like to have added to ET
- Soldier Starts with 120 rounds of ammo for rifels
- Soldier should get 4 grenades
- Ammount of grenades for a rifle should be shard by # of hand grenades
- All players should be able to pick up any weapon if it is droped and be able to shoot it!
{try using about 12 to 15 sec of shooting time befor overheating}
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MG42, 30 cal should have longer shooting time before overheating!!
-
Browning static and carriable for allies instead of mg42.
-
Field Ops also has the Sten to start off with!
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Recreate Jacuboss player animations from Falcon ET
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Make the playermodel stay when supposidly gibed but make it play the dead animation.
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Get this from Bacons Mod
- Fix the instagib bug that would crash the client on environment damage.
- Better shuffle algorithm (thanks to pack).
- Fixed the bug where wounded players could fly by and capture the flag.
- Oversize server commands fix (thanks to bani/rain).
- Akimbo weapons now can lose XP on teamkills.
- Lower light weapon spread now at level3, not level4.
- Engineer needs only 33% energy (the correct amount) for landmines at level3.
- Mobile MG42 can now reload mid-clip.
- Level0 Field Ops now uses lt charge instead of medic charge.
- Players cannot have names with ^^ in it (thanks to Leff).
- Smokescreen can now lose XP on teamkills.
- Medics can use syringe and medpacks underwater.
- Field Ops can use ammo packs underwater.
- Engineers can plant mines and dyno underwater
ADDITIONS
{You can get this from ETpro}
- Admins/referees can print centred text (command: bcp).
- Admins can specify the number of landmines per team (cvars: b_redLandmines, b_blueLandmines).
- Increased the medpack/ammopack throw range (cvars: b_medicThrowDist, b_foThrowDist).
{Make it 2 stabs for front and one from back. Also make all the other class kill with one stab to the back regardless of skill}
- Level4 Covert Ops can now kill anybody from anywhere with one stab from a knife.
{see if this can be a ON and OFF feature}
- Medics/Field Ops drop medpacks/ammopacks based on thier skill level when they die.
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Get this from ETSquade 1.0
Misc Server/Client
- Server: referees cannot be vote-kicked.
- Client: spectators can now see the names of the clients they are targetting. (in free mode)
- Client: Limbo flags are now present in the normal chat.
- Client: added additional selfkill messages for certain weapons.
{See if you can make this a ON and OFF feature}
- Server: stats are saved upon reconnection. (xp,kills,etc)
{see if you can use ETpro customization options for hud}
- Client: complete hud customization control. (x/y/size for each item)
Classes & Skills
- Mine Detection: Coverts gain better mine detection in level 1 (50% faster than original), and level 2 (100% faster than original).
- Soldier: get’s an additional spawn clip for MG42 at lvl 2 heavy-weapons. (the max ammo stays the same though)
{Make Admins choose how long before they can pick up a medic kit}
- Medic Balance issue: Medics can only pick self medkits once in 5 seconds.
Weapons
- Fg42 is a bit more accurate on scope mode.
{Fix this to make it 40% percent longer}
- Flamer’s range should be 20% longer.
Bugs & Fixes
{Check this to see if the hit box is close to the ground if not try to make it close, Also i think you can get this from ETpro!!!}
: Fix : corpses hitbox was twice as high from what it should be. (blocking any prone character nearby for no reason)
{See if you can actualy make these stay in the game when they leave!!}
: Bug : mine markers didn’t disappear when client left the team or disconnected.
: Bug : mine spotting hint/progress was pulsed and non-smoothed, it is now tweaked to solid, like it should logically be.
: Bug : mines didn’t show when scanning, they now show and they also flash. (for better sighting)
: Bug : name was vanishing when retargetting the ground on enemy disguised coverts.
: Fix : Less spread with lightweapons is now given in level 3 instead of level 4. (as originally mentioned in the manual)
: Fix : spectators couldn’t use quickchat button.
: Fix : stats no longer reset when changing teams.
: Fix : compass icons weren’t clipped correctly. (on large zooms they drew outside of the compass)
: Fix : pure et weapons (mg/mortar/silencer) didn’t get a nomip set. (users who used picmip>0 had low res versions of these weapons)
: Fix : referee power votes didn’t count in certain situations.
: Competition Fix : gibs take 100 instead of 50 damage.
: Exploit : bug where sound command overflaw would crush the server. (thanks to rain)
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Get this form Realistic Weapons Addon by Captian Bob
Complete List of Changes in 1.0
- Soldiers equiped with rifles, not smgs
{see how much for each class}
- Max number of rifle grenades and rockets lowered
- Weapon specific run speeds adjusted
- Reloads enabled while leaning
{the flmethrower should have half the kick back of ET default pistols!!!}
- Most primary weapons create kickback
{how much increase from default?}
- Gravity increased
{see if you can add some screaming noises to the player when he is burning and see if you can make him shoot less accurate
and add in the animation form RTCW when the guy gets burnt!!}
- Flamethrower does 2x damage
{If not done, make it so that any weapon can kill the person with one shot}
- Headshots instantly incapacitate players
- Grenades are thrown slightly further
{For the Panzar see if you can move it forward more so the warhead is not so close to the face}
- Panzerfaust, knife, and flamethrower firstperson view adjusted
- Grenade trails removed
- Added barrel smoke to various weapons
{change the kick back for this gun it should have 1/4 of the default pistols kickback in ET}
- Sten MKII doesn’t overheat
{if possible use COD rates of fire along with there damges to players and there weapon spreads!!}
- Weapons have different rates of fire
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Get this from ProFrag (v0.4 Beta)
Gameplay Additions
-When a player re-names theirself, a message is displayed showing which team had a player re-name themself.
-When a player disconnects, a message is displayed showing which team lost a player.
Admin Additions
-Players can spawn with extra clips of ammo if the admin enables extra ammo.
-Players may not be able to kill themself through console if admin enables “pf_noKill”.
-Field Ops may spawn with an added Sten sub-machine gun if the admin enables “pf_foSten”.
-Death/kill messages may be disabled if the admin enables “pf_noObit”.
-The time it takes for an engineer to disarm a dynamite after one arms the dynamite may differ depending on the admin’s setting, default is 5 seconds.
-Landmines may be disabled if the admin enables “pf_noLandmines”.

