Little tricks that save a lot of time


(Ifurita) #1
  1. Move your info_player_deathmatch when you work on new areas of your map
  • This determines where your camera starts whenever you load a map. So, if you’re working in a new part of the map and don’t want to fly over there everytime, move your i_p_d closer to where you’ll be working
  1. CTRL+TAB, changes your view orientation, but centers on your camera position. A quck CTRL+TAB 3 times puts you back in the same orientation but now you are right where your camera is.

  2. Test maps! Test maps! Test maps!

It’s just easier and faster to build and test objectives/large prefabs in test maps and then import them into your larger map. They compile faster and let you spend more time checking and testing than compiling

  1. Test server config

Tired of typing in /g_gametype 2, /sv_pure 0, /devmap [mapname] everytime you want to test a map, roll all of these commands into a testserver.cfg document, along with all of the other commands you use while map testing into a single config that get’s exec’d by adding the following to the desktop shortcut to your mapping install

+exec testserver.cfg

  1. Desktop shortcuts. If you work on multiple maps, an easy way to quickly get into a map (additive to #4) is to add +devmap [mapname] to the target line of your shortcut. I have a couple of them on my desktop

Any others you all can think about?


(TerraForma) #2

to 4) adding “con_drawnotify 1” to the maptest.cfg could help to find bugs and scripting problems.

just my two cents :smiley: