- Move your info_player_deathmatch when you work on new areas of your map
- This determines where your camera starts whenever you load a map. So, if you’re working in a new part of the map and don’t want to fly over there everytime, move your i_p_d closer to where you’ll be working
-
CTRL+TAB, changes your view orientation, but centers on your camera position. A quck CTRL+TAB 3 times puts you back in the same orientation but now you are right where your camera is.
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Test maps! Test maps! Test maps!
It’s just easier and faster to build and test objectives/large prefabs in test maps and then import them into your larger map. They compile faster and let you spend more time checking and testing than compiling
- Test server config
Tired of typing in /g_gametype 2, /sv_pure 0, /devmap [mapname] everytime you want to test a map, roll all of these commands into a testserver.cfg document, along with all of the other commands you use while map testing into a single config that get’s exec’d by adding the following to the desktop shortcut to your mapping install
+exec testserver.cfg
- Desktop shortcuts. If you work on multiple maps, an easy way to quickly get into a map (additive to #4) is to add +devmap [mapname] to the target line of your shortcut. I have a couple of them on my desktop
Any others you all can think about?
