hi
sorry for asking but where can i change team colors like the minesmoke, airstrikesmoke and maybe the covop smoke?
:???:
little question about colors in game
There’s alredy a “smoke”-mod available.
So you could take a look there.
Although I’m not sure which smoke is beeing replaced/changed.
thx for fast reply but i meant the red and blue smoke as the come when i drop a fieldop smoke nade
i know
thats why i wanted to ask the forum in which file its saved.
I heared about cg_effects.c but i couldnt find anything in there containing colors of the smoke in the game. My plan is the make a lan-mod where soldiers can thow nades containing red smoke …
try to search pyro_smoke , or look to weapon file for airstrike and look what is used ase smoke effect , then try to search in sources…
hi again,
i found out that when you change in pak0.pk3 the color of smokepuff.tga( in gfx/misc), your smoke (cov ops, and fieldops) gets this color. But does anybody know where the shader is, which controls whether its blue , red or gray??
if( team == TEAM_ALLIES ) { // allied team, generate blue smoke
le = CG_SmokePuff( origin, dir,
25+rnd*110, // width
rnd*0.5+0.5, rnd*0.5+0.5, 1, 0.5, /* JAQUBOSS 2 LION: its coded in this line and it uses random values*/
4800+(rand()%2800), // duration was 2800+
t,
0,
0,
cgs.media.smokePuffShader);
} else {
le = CG_SmokePuff( origin, dir,
25+rnd*110, // width
1.0, rnd*0.5+0.5, rnd*0.5+0.5, 0.5, /* here is axis color*/
4800+(rand()%2800), // duration was 2800+
t,
0,
0,
cgs.media.smokePuffShader);
}
search for theese lines in cg_weapons.c …
EDIT:See allies smoke : if you want green try this rnd0.5+0.5 /red/, 1 /green is always full /, rnd0.5+0.5 /blue/, 0.5/ alpha , opacity/,
maybe you can try to make alpha use random values too