Hello, I seem to be having a few texture problems with my map (im just learning not a work in progress) and was looking for a little help.
I have made a landscape with easygen to use as part of my map but the textures i have selected are not showing and the map is using a snow and rock texture which i know notting about. Here is the info:
root dir: \Wolf Mod\Wolfenstein - Enemy Territory\etmain
textures: \Wolf Mod\Wolfenstein - Enemy Territory\etmain extures\fort (rock.jpg,sand.jpg,ddirt.jpg)
shaders: \Wolf Mod\Wolfenstein - Enemy Territory\etmain\scripts
Shader file: (fort.shader)
textures/fort/terrain_0
{
surfaceparm nolightmap
q3map_novertexshadows
q3map_forcesunlight
{
map textures/fort/rock.jpg
rgbGen vertex
tcmod scale 0.083 0.083
}
}
textures/fort/terrain_1
{
surfaceparm nolightmap
q3map_novertexshadows
q3map_forcesunlight
{
map textures/fort/sand.jpg
rgbGen vertex
tcmod scale 0.083 0.083
}
}
textures/fort/terrain_2
{
surfaceparm nolightmap
q3map_novertexshadows
q3map_forcesunlight
{
map textures/fort/ddirt.jpg
rgbGen vertex
tcmod scale 0.083 0.083
}
}
textures/fort/terrain_0to1
{
surfaceparm nolightmap
q3map_novertexshadows
q3map_forcesunlight
{
map textures/fort/rock.jpg
rgbGen vertex
alphaGen vertex
tcmod scale 0.083 0.083
}
{
map textures/fort/sand.jpg
rgbGen vertex
alphaGen vertex
tcmod scale 0.083 0.083
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
}
}
textures/fort/terrain_0to2
{
surfaceparm nolightmap
q3map_novertexshadows
q3map_forcesunlight
{
map textures/fort/rock.jpg
rgbGen vertex
alphaGen vertex
tcmod scale 0.083 0.083
}
{
map textures/fort/ddirt.jpg
rgbGen vertex
alphaGen vertex
tcmod scale 0.083 0.083
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
}
}
textures/fort/terrain_1to2
{
surfaceparm nolightmap
q3map_novertexshadows
q3map_forcesunlight
{
map textures/fort/sand.jpg
rgbGen vertex
alphaGen vertex
tcmod scale 0.083 0.083
}
{
map textures/fort/ddirt.jpg
rgbGen vertex
alphaGen vertex
tcmod scale 0.083 0.083
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
}
}
textures/fort/terrain.vertex
{
surfaceparm nolightmap
q3map_novertexshadows
q3map_forcesunlight
{
map textures/fort/rock.jpg
rgbGen vertex
tcmod scale 0.083 0.083
}
}
It was compiled using : Q3map2(test)BSP -meta -vis -light -fast -filter
The textures are just downloaded from the net and resaved to .jpg in PS.
Anything else you may need to know?
Thank You 





