i have a big outdoors map and im planning to push the limits on it, and as far as entities go im concerned. i hear 1024 is the limit of which 64 are the players.
how about the 64 spawns, that’s counted too? i just thought of that.
how about when my shooter_ fires? are the panzer shots also counted? or just the shooter? how do i get rid of that annoying panzer carcass being left after shot? please dont tell me this is an entity too
still my real doubt is this; do lights count as entities in game? or do they get calculated and absorbed into the lightmap and then erased? are they increasing my entity count?.
now i noticed my fps has dropped by some ammount, would this get better by:
a) deleting all entities i can spare?
b) adding fog so it wont draw further than it should?(snipers might suffer tho)
c) gettin rid of alpha blending on my terrain? (not too sure about it yet)
i have a pretty complex script too, and it will get messier when i start cloning stuff and adding objectives etc.
how common is it to have scripts lower your fps? i want the map to be playable, and i will gladly trade compile times for fps for every release; thanks for your time.

) One option would be to reduce the amount of verts by simplify your brushwork / or get rid of tjunctions. If you have many tree models in your map try to cut some of them down.Also see if it’s possible to divide the open area into two or more separate parts, connected by a tunnel ( like in fueldump)