Hey all.
I have a nice little checkpoint map with 4 flags… the only problem is that the round does not end when the Axis/Allies capture all 4 flags. I run g_scriptdebug and it tells me everything works fine until “accum 0 abort_if_not_equal 4” is called for. It seems that accum 0 never increases (or does not increase properly) when the Axis capture a flag. The same goes for the Allies and accum 1. Here is my script, if anyone would be kind enough to take a look at it. The script is commented for easiness of use. 
game_manager
{
spawn
{
//RULES
wait 50
wm_axis_respawntime 20
wm_allied_respawntime 20
wm_set_round_timelimit 30
wm_set_defending_team 0
}
trigger allies_win
{
accum 1 abort_if_not_equal 4
wm_setwinner 1
wait 100
wm_endround
}
trigger axis_win
{
accum 0 abort_if_not_equal 4
wm_setwinner 0
wait 100
wm_endround
}
}
//*****************************
//***Checkpoint scripts V2.1***
//*****************************
//****************By Gatekeeper
//Original version redone due
//to too many accums!
//
//Note: This script does not work
wolf_checkpoint_bunker
{
spawn
{
accum 0 set 0 //Number of Axis flags
accum 1 set 0 //Number of Allied flags
accum 2 set 2 //Who owns this flag? 0=Axis, 1=Allies, 2=No One
}
trigger allied_capture
{
accum 2 abort_if_equal 1 //Allies already have the flag!
wait 10
accum 2 set 1 //Allies now own this flag
accum 1 inc 1 //Allies gain a flag
trigger wolf_checkpoint bunker allied_capture_2
wm_announce "Allies capture the Bunker Flag!"
trigger game_manager allies_win
}
trigger axis_capture
{
accum 2 abort_if_equal 0 //Axis already have the flag!
wait 10
accum 2 set 0 //Axis now own this flag
accum 0 inc 1 //Axis gain a flag
trigger wolf_checkpoint_bunker axis_capture_2
wm_announce "Axis capture the Bunker Flag!"
trigger game_manager axis_win
}
trigger wolf_checkpoint_bunker allied_capture_2
{
accum 2 abort_if_equal 2 //If no one has the flag, no one's losing the flag
wait 10
accum 0 inc -1 //Axis lose a flag
}
trigger wolf_checkpoint_bunker axis_capture_2
{
accum 2 abort_if_equal 2 //If no one has the flag, no one's losing the flag
wait 10
accum 1 inc -1 //Allies lose a flag
}
}
wolf_checkpoint_eastvillage
{
spawn
{
accum 3 set 2 //Who owns this flag? 0=Axis, 1=Allies, 2=No One
}
trigger allied_capture
{
accum 3 abort_if_equal 1 //Allies already have the flag!
wait 10
accum 3 set 1 //Allies now own this flag
accum 1 inc 1 //Allies gain a flag
trigger wolf_checkpoint_eastvillage allied_capture_2
wm_announce "Allies capture the East Village Flag!"
trigger game_manager allies_win
}
trigger axis_capture
{
accum 3 abort_if_equal 0 //Axis already have the flag!
wait 10
accum 3 set 0 //Axis now own this flag
accum 0 inc 1 //Axis gain a flag
trigger wolf_checkpoint_eastvillage axis_capture_2
wm_announce "Axis capture the East Village Flag!"
trigger game_manager axis_win
}
trigger wolf_checkpoint_eastvillage allied_capture_2
{
accum 3 abort_if_equal 2 //If no one has the flag, no one's losing the flag
wait 10
accum 0 inc -1 //Axis lose a flag
}
trigger wolf_checkpoint_eastvillage axis_capture_2
{
accum 3 abort_if_equal 2 //If no one has the flag, no one's losing the flag
wait 10
accum 1 inc -1 //Allies lose a flag
}
}
wolf_checkpoint_westvillage
{
spawn
{
accum 4 set 2 //Who owns this flag? 0=Axis, 1=Allies, 2=No One
}
trigger allied_capture
{
accum 4 abort_if_equal 1 //Allies already have the flag!
wait 10
accum 4 set 1 //Allies now own this flag
accum 1 inc 1 //Allies gain a flag
trigger wolf_checkpoint_westvillage allied_capture_2
wm_announce "Allies capture the West Village Flag!"
trigger game_manager allies_win
}
trigger axis_capture
{
accum 4 abort_if_equal 0 //Axis already have the flag!
wait 10
accum 4 set 0 //Axis now own this flag
accum 0 inc 1 //Axis gain a flag
trigger wolf_checkpoint_westvillage axis_capture_2
wm_announce "Axis capture the West Village Flag!"
trigger game_manager axis_win
}
trigger wolf_checkpoint_westvillage allied_capture_2
{
accum 4 abort_if_equal 2 //If no one has the flag, no one's losing the flag
wait 10
accum 0 inc -1 //Axis lose a flag
}
trigger wolf_checkpoint_westvillage axis_capture_2
{
accum 4 abort_if_equal 2 //If no one has the flag, no one's losing the flag
wait 10
accum 1 inc -1 //Allies lose a flag
}
}
wolf_checkpoint_southvillage
{
spawn
{
accum 5 set 2 //Who owns this flag? 0=Axis, 1=Allies, 2=No One
}
trigger allied_capture
{
accum 5 abort_if_equal 1 //Allies already have the flag!
wait 10
accum 5 set 1 //Allies now own this flag
accum 1 inc 1 //Allies gain a flag
trigger wolf_checkpoint_southvillage allied_capture_2
wm_announce "Allies capture the South Village Flag!"
trigger game_manager allies_win
}
trigger axis_capture
{
accum 5 abort_if_equal 0 //Axis already have the flag!
wait 10
accum 5 set 0 //Axis now own this flag
accum 0 inc 1 //Axis gain a flag
trigger wolf_checkpoint_southvillage axis_capture_2
wm_announce "Axis capture the South Village Flag!"
trigger game_manager axis_win
}
trigger wolf_checkpoint_southvillage allied_capture_2
{
accum 5 abort_if_equal 2 //If no one has the flag, no one's losing the flag
wait 10
accum 0 inc -1 //Axis lose a flag
}
trigger wolf_checkpoint_southvillage axis_capture_2
{
accum 5 abort_if_equal 2 //If no one has the flag, no one's losing the flag
wait 10
accum 1 inc -1 //Allies lose a flag
}
}
Thanks!