[quote=“Lumi;93022”][quote=“immenseWalnut;93001”]
That is a random match of UT2004 Instagib I recorded a while back, I can aim and land hitscan shots for the most part, and this is against Godlike bots that can do the same to me.
You are right though, I want precision weapons. I would love to see the bullets go exactly where my crosshair is aiming, and if that means the crosshair ‘kicks’ when I am firing (and I have to control the recoil, pulling my mouse downwards etc) then I would love that. But there are many weapons that have random spread, and I really do not like it.
Also, we need more projectile weapons
Landing a mid air grenade with Nader is really satisfying, but where the hell is the rocket launcher!?![/quote]
I’m sorry to say that you’re wishing DB to be something it will never be. I’d recommend you move on to Shootmania Storm. There is a game that has shooting mechanics exactly how you describe them. Dirty Bomb, has unfortunate RNG, which if we’re lucky might vanish one day, but removing recoil and the rest of spread there is completely is something I cannot see happening. Those mechanics, are what is used to balance varying Damage and RPM values. Otherwise a clear winner weapon will stand out and you end up playing with just that one weapon.
Seriously, give Shootmania Storm a go. It lacks the team based play mechanics, but you got the rockets and you got the dead on aim. I think that would be more along your alley and there is no point in you waiting for DB to change in the direction you’d wish for, because I sincerely doubt it ever will. I doubt that from DB and any other “newbie friendly” FPS out there.[/quote]
Oh, don’t get me wrong, from the moment I downloaded DB I knew it wasn’t going to be the game of my dreams. If I ever get my way with a FPS, the actual gunplay will be a minor part of the game, with abilities, teamwork, communication and co-ordination being the elements that determine winning or losing.
Played Shootmania Storm a while back, it was ok, but lacking in satisfaction, right now I am happily settling into the new UT, and eagerly awaiting Overwatch (the idea of having actual REAL tanks just tickles me the right way for some reason).
I argued some time back, before open beta in fact, that DB was a shallow game, with a skill floor that would be too high for the F2P players that would enter once open beta began, but not deep or enjoyable enough to keep the top end pro players happy.
This game needs more game modes, and far more maps, if it wants to survive, not to mention bug fixes. Which brings me back to your original point, no matter which direction SD decide to take (bug fixes, more content etc) it just wont be enough. They are taking on water, badly, and trying to bail it out with a spoon.
And I highly doubt they are in a position to suddenly give everything the game needs in such a short space of time. Which is why I do think this game will be more or less dead after new year.
And if that happens, all I want is the ‘nerf skilled players’ changes removed, once the noobs are all gone, there will be no reason to keep the weapon changes that have been introduced over the past 4-5 months.
In any case, as much fun as this conversation has been, I can’t really say anything more that I haven’t already said. I would hate to become boring, given that I am such a lively and fun chap 