That is a post of Nail saying that SD has posted somewhere sometime about something.
Not really conclusive is it?
linux server client
Cheers, some thoughts here
IMO its not a big effort to answer once in this thread instead of /or aditional to creating poll for poll in the other forum.
[QUOTE=Darksider;380490]Give it rest. It’s not happening, since no one official had responded to this subject.
This thread started 5 months ago and yet no response, put it all together and you’ll see it’s not happening.[/QUOTE]
You know, I can stand a bad product and ignore it, but I can’t stand being lied to.
To me that’s the difference between returning customer and spending my money elsewhere next time.
Whatever they promise for Brink 2 or whatever they want to call it, I’m just going to assume “It’s not happening”
they need opensuse and download mono develop… it is a full visual studio rip and gives you all the errors when building, its easy to make windows source run on linux using scons to build the actual “library”, mono doesnt do cross dependencies if you setup the project like visual studio
They’ve already ported id tech 4 to Linux multiple times. I’m sure that’s enough previous experience. It’s simple, they are not going to do it anymore, and they are not going to give us a response either. They are just going to ignore us until the subject dies.
But I will remember, I will always remember. Pre-ordering was a mistake. Next time I’ll wait until the game has been tried and reviewed by the community for at least a month. I’ll wait for the Linux server to be released 1st, and all the other promised features that will probably never arrive now. If any portion of the game or community site is still under construction after release, I’m simply not taking the risk.
Only then after the dust has settled I might consider their title. And it might even cost me only 10 bucks.
splash recoded most of the engine and only a little remains of idtech4, they took the gift horse and made brink… mono will output all the warning that stop the build process in scons using a different level of whatever. scons will still output all warnings when mono build has none, but the “library” will probaly work
most crashes are from const chars and not char if you use the same source for windows and linux from SDKs, while windows wont care much and just use the char, linux wont do something as const char
This seems to be the direction we the consumer are being forced to take because of the poor release quality and lack of support now days. It may end up putting some company’s out of business, but we do need to stop being pushed around by them, and their over hyped, overpriced, and under-developed products.
primarily for c#. besides not having cross project dependencies… you have to symlink the g++ version that is used in the sdk scons build file, then select g++ as the compiler in mono project options