Linux .ASE Picomodel problems


(Hewster) #1

I’m having trouble with a few of my .ase models loading & compiling
under Linux.

The errors simply says “Error: cannot load pico-model” or such like.
here is a small walllight model that doesn’t load:
http://www.deevickery.btinternet.co.uk/ww/forum_stuff/q3map2/files/ase_walllight_model.zip

If I use NPherno’s md3 tool, and convert the ase to a md3, it loads ok.

There are other models that it won’t load, but most are fine ?
btw, all seems ok under Windows.

Maybe this is not directly a q3map2 issue, but I thought you would be a
good person to notify ?

Hewster


(ydnar) #2

Are the paths correctly specified using / slashes in the misc_model?

y


(Hewster) #3

Yes… here a snippet from the walllight model:

*3DSMAX_ASCIIEXPORT	200
*COMMENT "AsciiExport Version  2.00 - Mon Sep 08 00:33:12 2003"
*SCENE {
	*SCENE_FILENAME ""
	*SCENE_FIRSTFRAME 0
	*SCENE_LASTFRAME 100
	*SCENE_FRAMESPEED 30
	*SCENE_TICKSPERFRAME 160
	*SCENE_BACKGROUND_STATIC 0.00000	0.00000	0.00000
	*SCENE_AMBIENT_STATIC 0.00000	0.00000	0.00000
}
*MATERIAL_LIST {
	*MATERIAL_COUNT 4
	*MATERIAL 0 {
		*MATERIAL_NAME "textures/ww_town/sfx/walllight_offa"
[SNIP]
		*MAP_DIFFUSE {
			*MAP_NAME "textures/ww_town/sfx/walllight_offa"
			*MAP_CLASS "Bitmap"
			*MAP_SUBNO 1
			*MAP_AMOUNT 1.00000
			*BITMAP "E:\My Stuff\My Projects\GameBased\RTCW\WildWest_dev	extures\ww_town\models\walllight_bulb.tga"
			*MAP_TYPE Screen
[SNIP]
			*BITMAP_FILTER Pyramidal
		}
	}
	*MATERIAL 1 {
		*MATERIAL_NAME "textures/ww_town/models/walllight_wood"
[SNIP]
		*MAP_DIFFUSE {
			*MAP_NAME "textures/ww_town/models/walllight_wood"
			*MAP_CLASS "Bitmap"
			*MAP_SUBNO 1
			*MAP_AMOUNT 1.00000
			*BITMAP "E:\My Stuff\My Projects\GameBased\RTCW\WildWest_dev	extures\ww_town\models\walllight_wood.jpg"
[SNIP]
			*BITMAP_FILTER Pyramidal
		}
	}
	*MATERIAL 2 {
		*MATERIAL_NAME "textures/ww_town/models/walllight_metal"
		*MATERIAL_CLASS "Standard"
[SNIP]
		*MAP_DIFFUSE {
			*MAP_NAME "textures/ww_town/models/walllight_metal"
			*MAP_CLASS "Bitmap"
			*MAP_SUBNO 1
			*MAP_AMOUNT 1.00000
			*BITMAP "E:\My Stuff\My Projects\GameBased\RTCW\WildWest_dev	extures\ww_town\models\walllight_metal.jpg"
			*MAP_TYPE Screen
[SNIP]
			*BITMAP_FILTER Pyramidal
		}
	}
	*MATERIAL 3 {
		*MATERIAL_NAME "textures/ww_town/alpha/shadowcast"
		*MATERIAL_CLASS "Standard"
[SNIP]
		*MATERIAL_XP_TYPE Filter
		*MAP_DIFFUSE {
			*MAP_NAME "textures/ww_town/alpha/shadowcast"
			*MAP_CLASS "Bitmap"
			*MAP_SUBNO 1
			*MAP_AMOUNT 1.00000
			*BITMAP "E:\My Stuff\My Projects\GameBased\RTCW\WildWest_dev	extures\common\shadowcast.tga"
[SNIP]
			*BITMAP_FILTER Pyramidal
		}
	}
}

I cannot find why this is happening on certain models :frowning:
I’ve tried using shaders from models which DO work, and still no-go
I’ll try exporting the individual meshes & see which particular mesh
is causing the problem.

I can only think its a problem with the Linux pico-model implementation ?

Hewster


(ydnar) #4

Where are you putting the model in the Linux directory tree?

y


(Hewster) #5

I’ve tried from both:

/usr/local/games/wolfenstein/WildWest/models/

and

/root/.wolf/WildWest/models/

I’ll continue to try resolving this issue , until I can say what exactly it is about these
models that stops them loading.
(although I simply using .md3 for now)

Hewster