Linux and mapping???


(shmol) #1

hi all,
i got kinda upset since all the
“essential” tools for mapping come
in win32 format. ex: md3 editor,
bobtoolz etc.

someone mapping purely on linux?
plz supply some links to mapping tools and plugins for
“linux-radiant-1.3.11”
thx in advance


([rD]MrPink) #2

Use POV-Ray for models.


(Irrelevant) #3

Is that possible?

IIRC, the POV help says there are no ways of exporting a POV file into other formats, because of the way it works.

You could pro’lly do it if you built everything from triangle meshes, but the real power of POV-Ray is in the spheres, blobs, polynomials, etc. And creating the right textures would be an absolute nightmare. :huh:


([rD]MrPink) #4

Well, its free, and it works on Linux, lol.


(evillair) #5

These might help for your modeling.

Blender:
http://www.blender3d.org/Download/

ASE Exporter for Blender:
http://www.piffle.org/3d/ase-export-filter.html

MD3 Importer for Blender:
http://www.icculus.org/~phaethon/q3/md3import/md3import.html


(flashkillaman) #6

works good?


(Spark) #7

Also I would be very interested to hear about Linux mappers working on terrain, how exactly do you do that? What are your tricks/programs? Are there good tutorials for this? I feel really lost, as someone who would only like to map a bit in his freetime, all the simple tutorials are based on EasyGen. :confused: I tried painting my own terrain map with Gimp but I found it extremely awkward and the result was horrible. I’m wondering if some “expert” mappers really do it this way.
I had no luck installing TerraForm yet, but isn’t this more about generating random terrain than comfortably editing terrain? I could be wrong about this.


(Doc) #8

You’re right, it is mostly, though it does have some useful filters like flowmap.


(evillair) #9

You can try using Wine, if you look here on how to use it with terragen.
Wine homepage
Maybe with some messing around you could get easygen to work.

works good?[/quote]

Don’t know, never used it. Just trying to help. :slight_smile:


(Doc) #10

works good?[/quote]

Blender is…interesting. Quite capable, just the UI is a bit different and would take some getting used to. I’d definately use it if I could find a way to get MD3s out of it.


(Irrelevant) #11

Actually, now I think about it, POV-Ray is rather good for creating textures and heightmaps, just not really for models.

For example, I made this with this in POV-Ray. :chef:

must… stop… showing… off… :weird:


(SCDS_reyalP) #12

Gensurf + gimp should be fine for making terrain on linux, assuming the gensurf plugin works.

I didn’t find painting terrain very hard. I suggest using airbrush and smudge tools. Make your hills as white or very light grey blobs and then spread them out with the smudge tool. Use lightent/darken or dodge/burn to adjust things. Think beforehand about how your color values correspond to heights.


(rgoer) #13

If this works (and I’m going to start experimenting presently), I think I may have found a new workflow for mapping. Sure, Blender takes some getting used to–but she’s free and gives it up to all the horny formats (even saucy old .ase, now).


(Spark) #14

Yeah it would definitely be a good reason to get into Blender if it works really well. :slight_smile: It’s a very impressive project and so free!