line 6 incompleat


(rbh) #1

im getting a strange message from gtk

says

ERROR
Line 6 is incomplete

i can save the mapfile but when i run bsp meta i get this error message

if i bsp vis the map i get

************ ERROR ************
Error opening C:/Program Files/Wolfenstein - Enemy Territory/etmain/maps/house_of_horror_2_beta1.bsp: No such file or directory

i have been working on map for weeks and this is first time i get this error nothing has changed on pc


(isbowhten) #2

check the keys of your entities… if there isn’t anything strange then you only can count the { and } in the map file when you open it with an editor


(rbh) #3

went through everythig i could think of but in end i had to reinstall gtk


(rambo13) #4

well maybe open the .map in notepad amnd delete the entity includes the line 6


(th0rn3) #5

I had this problem too… and I solved it by deleting a light which was a md3 model. So I think there must be a problem in a model or shader of that model


(isbowhten) #6

when i had that mistake strange sign and "{§ too stood in a target_print


(rbh) #7

dam dam dam here we go again i reinstalled gtk last night and everythig was working great till not i got dam error back again

entering scripts/rbhsky.shader
************ ERROR ************
Line 6 is incomplete

Saving map to C:/Program Files/Wolfenstein - Enemy Territory/etmain/maps/house_of_horror_2_beta1.map
Map_SaveFile: C:/Program Files/Wolfenstein - Enemy Territory/etmain/maps/house_of_horror_2_beta1.map
Saved in 0.22 second(s).
Saving map to C:/Program Files/Wolfenstein - Enemy Territory/etmain/maps/house_of_horror_2_beta1.map
Map_SaveFile: C:/Program Files/Wolfenstein - Enemy Territory/etmain/maps/house_of_horror_2_beta1.map
Saved in 0.22 second(s).
Setting up
Listening…
=== running BSP command ===
“C:/Program Files/GtkRadiant-1.4/q3map2” -v -connect 127.0.0.1:39000 -game et -fs_basepath “C:/Program Files/Wolfenstein - Enemy Territory//” -meta -mv 1024 -mi 6144 “C:/Program Files/Wolfenstein - Enemy Territory/etmain/maps/house_of_horror_2_beta1.map”
Connected.
1 threads
Q3Map - v1.0r © 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.11
GtkRadiant - v1.4.0 Dec 21 2003 20:42:58
A well-oiled toaster oven
— InitPaths —
VFS Init: C:/Program Files/Wolfenstein - Enemy Territory///etmain/

— BSP —
Creating meta surfaces from brush faces
Maximum per-surface vertex count set to 1024
Maximum per-surface index count set to 6144
entering scripts/shaderlist.txt
entering scripts/shaderlist.txt (2)
entering scripts/shaderlist.txt (3)
entering scripts/shaderlist.txt (4)
entering scripts/shaderlist.txt (5)
entering scripts/shaderlist.txt (6)
entering scripts/shaderlist.txt (7)
entering scripts/shaderlist.txt (8)
entering scripts/_unsorted.shader
entering scripts/alpha.shader
entering scripts/alpha_sd.shader
entering scripts/assault.shader
entering scripts/assault_rock.shader
entering scripts/awf_props.shader
entering scripts/battery.shader
entering scripts/battery_wall.shader
entering scripts/bbmodels_mapobjects.shader
entering scripts/blimp.shader
entering scripts/bunker_sd.shader
entering scripts/castle_door.shader
entering scripts/castle_floor.shader
entering scripts/castle_window.shader
entering scripts/castle_wood.shader
entering scripts/chat.shader
entering scripts/chat_window.shader
entering scripts/chat_wood.shader
entering scripts/chateau.shader
entering scripts/common.shader
entering scripts/decals.shader
entering scripts/doors.shader
entering scripts/eerie.shader
entering scripts/egypt_door_sd.shader
entering scripts/egypt_floor_sd.shader
entering scripts/egypt_props_sd.shader
entering scripts/egypt_rock_sd.shader
entering scripts/egypt_trim_sd.shader
entering scripts/egypt_walls_sd.shader
entering scripts/egypt_windows_sd.shader
entering scripts/egypt_wood_sd.shader
entering scripts/factory_sd.shader
entering scripts/fueldump.shader
entering scripts/gfx_2d.shader
entering scripts/gfx_clipboard.shader
entering scripts/gfx_damage.shader
entering scripts/gfx_hud.shader
entering scripts/gfx_limbo.shader
entering scripts/gfx_misc.shader
entering scripts/goldrush.shader
entering scripts/icons.shader
entering scripts/levelshots.shader
entering scripts/lights.shader
entering scripts/liquids.shader
entering scripts/liquids_sd.shader
entering scripts/mapfx.shader
entering scripts/metal_misc.shader
entering scripts/metals_sd.shader
entering scripts/miltary_door.shader
entering scripts/miltary_trim.shader
entering scripts/miltary_wall.shader
entering scripts/models_ammo.shader
entering scripts/models_foliage.shader
entering scripts/models_furniture.shader
entering scripts/models_mapobjects.shader
entering scripts/models_multiplayer.shader
entering scripts/models_players.shader
entering scripts/models_shards.shader
entering scripts/models_weapons2.shader
entering scripts/mp_goldrush.shader
entering scripts/mp_guns.shader
entering scripts/mp_railgun.shader
entering scripts/mp_rocket.shader
entering scripts/mp_seawall.shader
entering scripts/mp_siwa.shader
entering scripts/mp_wurzburg.shader
entering scripts/props.shader
entering scripts/props_sd.shader
entering scripts/radar.shader
entering scripts/railgun_props.shader
entering scripts/railway_sd.shader
entering scripts/rock.shader
entering scripts/rubble.shader
entering scripts/seawall_wall.shader
entering scripts/sfx.shader
entering scripts/shadows.shader
entering scripts/siwa_fx_sd.shader
entering scripts/siwa_props_sd.shader
entering scripts/siwa_skyboxes_sd.shader
entering scripts/skies.shader
entering scripts/skies_sd.shader
entering scripts/snow.shader
entering scripts/snow_sd.shader
entering scripts/sprites.shader
entering scripts/stone.shader
entering scripts/swf.shader
entering scripts/temperate_sd.shader
entering scripts/terrain.shader
entering scripts/textures.shader
entering scripts/tobruk_wall_sd.shader
entering scripts/tobruk_windows_sd.shader
entering scripts/town_props.shader
entering scripts/town_roof.shader
entering scripts/town_wall.shader
entering scripts/town_window.shader
entering scripts/town_wood.shader
entering scripts/tree.shader
entering scripts/ui_assets.shader
entering scripts/ui_assets2.shader
entering scripts/villa_sd.shader
entering scripts/village.shader
entering scripts/wood.shader
entering scripts/xlab_door.shader
entering scripts/xlab_props.shader
entering scripts/xlab_wall.shader
entering scripts/rbhsky.shader
************ ERROR ************
Line 6 is incomplete


(rbh) #8

ok this is realy strange i made a small test map to see if it only happens when i run my main map but it dont its happening on any map i make i removed all traces of the main map im makeing from etmain/maps and made the test map from scratch when i bepmeta the map i get the line 6 error


(rbh) #9

ok now im realy peeved i took out the skyshader im makeing and deleted the shader from the shader list and gtk now works