Now I knew there was a limit for the number of events you could have under a script trigger but I just found out that there is also a limit on the number of functions you can have per ai_name or name script_function call.
The crane mentioned in another post is an example of the 1st limit (moving to many objects in one function)… and wanting to get, say, the player to trigger more than 64 events as they travel thru a map is an example of the other (triggering sounds, ai_spawns etc… etc…). This latest limit came as a bit of a supprise…