Limit where the objective can go


(ludicrousBlast) #1

I was playing a trainyard match today on the last objective attacking, when some person decided that our team was only playing team deathmatch instead of doing the objective, and everyone was useless except him, so naturally his response was to take the objective ALL the way back to the first spawn and sit back there with it, and not enough people would kick him. There should be some kind of thing that drops the objective if you hold it for too long without moving or go behind the spawns and such.


(N8o) #2

There should be a certain line that is drawn that automatically drops the objective past a certain point. There should also be a timer.


(Faraleth) #3

Heh, I had someone do that before… The salt was real. It was REEEEEEEEEEEEEEEEEEEAL I tell you.

In all seriousness though, yeah… would be nice if there was some kind of limit to it (ie. not being able to carry it back passed the 2nd objective. :s


(Faraleth) #4

@Raw I disagree VERY much on the timer (in which I assume you mean after a certain time of holding it, you will force-drop it?) because you can play it tactically… while you are holding it, the enemy has no idea where you are, but when you drop it they can see where it’s dropped. If you are forced to drop it, this will show the enemy where you are and you might not want that.

Sadly the real solution to this is the vote-kick… :s And if not enough will agree, well… darn xD


(N8o) #5

[quote=“Faraleth;73265”]@Raw I disagree VERY much on the timer (in which I assume you mean after a certain time of holding it, you will force-drop it?) because you can play it tactically… while you are holding it, the enemy has no idea where you are, but when you drop it they can see where it’s dropped. If you are forced to drop it, this will show the enemy where you are and you might not want that.

Sadly the real solution to this is the vote-kick… :s And if not enough will agree, well… darn xD[/quote]

Yes, yes, very true. I didn’t think about that. I wish there was a solution in which the timer would only apply to someone trolling their own team. I dream big though, I dream big…


(SteelMailbox) #6

Someone suggested that once but I don’t remember what people said.
I personally never had this happening but if it happens to others then SD has to do something about it.
Still new guys usually don’t know they can drop the OBJ so they stand with it while their friends clear the way.


(Amerika) #7

Simply making the objective drop once you hit a certain part of the map that isn’t in the current section would be sufficient enough to fix any of these issues. However, in 400 hours of play I’ve not seen a single person do this. That is purely anecdotal evidence but that is a lot of hours without seeing somebody trolling in this manner. I’d wager it’s probably another, “nice to have” thing that Splash Damage could add at some point but while they are still developing the game who knows when/if it would be put in.


(ludicrousBlast) #8

I have 300 hours and only seen one person do it, except doing that actually guarantees that you will lose. One single person should not have the power to do that. Since barely anyone does that, it is not a huge issue, but it would be nice to have that added into the game as a backup.


(ttownjoe) #9

There absolutely should not be a limit on where the objective being carried can go… once again FF ON fixes all these problems.


(ludicrousBlast) #10

Why should there not be a limit? There would NEVER be a viable to reason to bring the objective back the first spawn point.


(Amerika) #11

Care to elaborate on why the objective should be taken to the earlier portions of the map for any other reason than trolling?

Also, how does FF On fix this? FF On servers usually either removes a player instantly for TK’ing, instantly causes damage to the the person who did the TK or a forgive system meaning the troller will die and then make you die. FF On actually increases a persons options for trolling servers. I am not saying FF On shouldn’t be a thing as I’ve stated my desire for it many times…but I also understand the consequences that comes with having FF On with public servers.

So that’s my thought process. What is yours?


(ttownjoe) #12

Why should there not be a limit? There would NEVER be a viable to reason to bring the objective back the first spawn point.[/quote]

Actually if SD fixes the game so you can select your previous spawn points like rtcw/et it makes perfect sense for a variety of strategies, just because you can’t envision a reason doesn’t mean others cant come up with some.


(Amerika) #13

Why should there not be a limit? There would NEVER be a viable to reason to bring the objective back the first spawn point.[/quote]

Actually if SD fixes the game so you can select your previous spawn points like rtcw/et it makes perfect sense for a variety of strategies, just because you can’t envision a reason doesn’t mean others cant come up with some. [/quote]

The maps aren’t built like Wolf maps. There is never a time when you’d want to spawn in the previous area in Dirty Bomb as the maps aren’t as large or have the entry points that Wolf/ET maps have.

Please explain how a Dirty Bomb map can be fixed to work like a much larger and differently designed Wolf map?


(ttownjoe) #14

thats easy, these aren’t going to be the only maps forever. And if you getting spawn camped switching to the previous spawn would help.


(N8o) #15

Chances are that the “new” maps will have similar fundamental design to the ones we have now.

Also, switching to a previous spawn while being spawn camped is just pushing you back further and you will simply be spawn camped there.


(CCP115) #16

Or Splash could fix the vote system that is inherently broken.

Seriously, I have majority of votes saying “Kick this cheater” yet he doesn’t get kicked? Take TF2’s vote system, it works perfectly.


(ttownjoe) #17

Chances are that the “new” maps will have similar fundamental design to the ones we have now.

Also, switching to a previous spawn while being spawn camped is just pushing you back further and you will simply be spawn camped there.[/quote]

Nope they already promised community made custom maps so they are going to be whatever we decide to hack together at some point. And given that SD severely overthinks/over engineers their map, its gonna be a breath of fresh air to see some simple competitive community made maps.


(D'@athi) #18

To be honest, imo no problem after the point, you got a stable community knowing what should be done on the map, and thus, simply votekicking the one, trying to troll.
Could be done by limiting movement with the object, yes, but why? If the team is to silly, to kick a troll, then sry, let them lose.
(At least, after votekick is fixed, but I heard this will be… soon.)


(ludicrousBlast) #19

[quote=“D’@athi;73505”]To be honest, imo no problem after the point, you got a stable community knowing what should be done on the map, and thus, simply votekicking the one, trying to troll.
Could be done by limiting movement with the object, yes, but why? If the team is to silly, to kick a troll, then sry, let them lose.
(At least, after votekick is fixed, but I heard this will be… soon.)[/quote]

The person had two no votes… and what about the people that did vote yes? They deserve to lose even though they did the right thing? Vote kicks rarely grab peoples attention, and most people don’t even vote. Limiting the objective going past the spawn point doesn’t harm anything.


(D'@athi) #20

Hmm then probably you got the chance to rightclick his name in the playerlist and report him… ah wait… soon.

No sorry. And, yes, it is a problem, and I see it, but still, in my opinion, either the players are smart enough to use a “then”-working votekick for this shit, and/or report the people, or the trolls will find their ways around.
It’s up to the players to clean-out the community, as let’s say “automated”-stuff (may it be anti-troll or anti-cheat) can only go this far, without being a coscious-ai. Also it only is able to react to pre-programmed stuff, which, in turn, can be used to troll, too. And, third, it’ll take probably quite some while to insert these barriers into the game.

So if these people are not smart enough to stand-in for themselves, probably we can get an app for that?

Edit:
Let’s take bridge as an example:

You, at least, have to make it legal to carry the objective the whole “down-laboratory+” area, the stairways, and the complete last street the ev drives, including the upper part of this street.
So even without help of someone else, a troll will be able to hide the objective somewhere there, long enough.
And if you put a timer on the objective, it obviously has to be long enough for tactic games, while the drop-off-point is cleared by the team.
So if it’s a long enough timer, and the team is to incompetent to kick some troll, guess who will again carry the objective, after it was given back?
You see the problem?