in the limbo menu, where is the code to draw the buttons to select the team and where what the primary and secondary weapons that can be selected
i know how the limbo sends them, its just where the limbo gets rendered
in the limbo menu, where is the code to draw the buttons to select the team and where what the primary and secondary weapons that can be selected
i know how the limbo sends them, its just where the limbo gets rendered
no lol i know that and its cg_limbopanel.c
im asking how do i change which weapons can be selected like primary and secondary
i want rifles and smgs in primary and pistols come default anyway
secondary a sniper, or a heavy weapon if u get heavy weapons 1
and if u get covert lvl 1 pistols are silenced and lvl 2 a sten
etc and u choose the skil u build up on by choosing the class but everyone is a soldier
also headshots are almost always fatal
i know this sounds pretty dumb and unrealistic but heh im sure i would have fun with it and my friends would have fun playing it
thanks for the response anyway
Hi,
I’m not sure what exactly you are looking for.
But may be this will help you.
In “bg_misc.c” theres an array. This array is the connection between weaponbanks and the weapons:
int weapBanksMultiPlayer[MAX_WEAP_BANKS_MP][MAX_WEAPS_IN_BANK_MP]
dw found it
here are the prototypes
weapon_t CG_LimboPanel_GetWeaponForNumber( int number, int slot, qboolean ignoreDisabled ) <--- returns weps based on loop in
CG_LimboPanel_WeaponPanel( panel_button_t* button )
int CG_LimboPanel_WeaponCount( void ) <--- loop goes up until the number this returns