well the axis have a objective, and i manage to let a custom image show up on the command map. but it only shows up for the axis team (the one that have to destroy the objective).
but how do i make it also show up for the defending team (allied now)
I have custom images in my objectives for Praetoria two. Try using the custom image key/values on the destructible objective’s TOI entity. I never use command map markers on constrable or destructable objectives and they work fine. But if that doesn’t work, I’ll double-check exactly what I’m doing when I get home.
yea for the attacking team (axis) it works, it is like the same as the dyna symbol.
but because of multiple objectives, i want the allied team to see them too, so with a easy look they see what objects have been done, and not been done.
strange enough only the attackers (axis) see thyr objectives, only allies dont
or should i just make a dummy info trigger i make invisible when obj of axis is destroyed ? seems only not like the correct way to do this to me :rolleyes:
I think you don’t need cm_maker to do that.
The trigger_objective_info need to target a func_explosive.
check objective spawnflag.
use this gfx/limbo/cm_dynamite for customaxisimage.
and the your custom link for customalliesimage.
i make a destroy objective like this and i can see it both team.
Mine is seen by both teams. But I don’t use the dynamite icon for both teams. That would be misleading. You don’t want the defending team thinking that they must blow something up. So I made custom icons for my door and wall to use as custom axis images and then just specify the dynamite icon as the custom allies image.
If you are using custom image and you are about to show that custom incon for both teams, try spawnflags 19.
16 (custom image) + 1 (shown for Allies) + 2 (shown for Axis)