i have everything up and running with my lvl, but there is this exploit where:
the level’s 2 spawnflags are first controlled by the axis. but when you select axis and one flag, and then just press the allies button you will spawn in an axis spawn but being allied. and this can even happen when the warmup ends
or at any given time in the match
EDIT:
heres the script
/////////////////////////////////////////////
cp1
{
spawn
{
wait 50
accum 0 set 0
alertentity theflag // the spawns connected to the tm_wolf_chkpt 1
setautospawn “maingate” 0
}
trigger axis_capture
{
accum 0 abort_if_equal 0
accum 0 set 0
alertentity marker // the team_wolf_obj relevant for spawns1
alertentity theflag
setautospawn “maingate” 0
}
trigger allied_capture
{
accum 0 abort_if_equal 1
accum 0 set 1
alertentity marker
alertentity theflag
setautospawn “maingate” 1
accum 2 abort_if_equal 1
accum 2 set 0
alertentity marker2
alertentity theflag2
setautospawn “courtyard” 0 //so that axis appear at the next spawn
}
}
////////////////////////////
cp2
{
spawn
{
wait 60
accum 2 set 0
alertentity theflag2
setautospawn “courtyard” 0
setautospawn “maingate” 0 //so they spawn first on the maingate
}
trigger axis_capture
{
accum 2 abort_if_equal 0
accum 2 set 0
alertentity marker2
alertentity theflag2
setautospawn “courtyard” 0
}
trigger allied_capture
{
accum 2 abort_if_equal 1
accum 2 abort_if_equal -1
accum 2 set 1
alertentity marker2
alertentity theflag2
setautospawn “courtyard” 1
}
}