I have a question about the game population. I don’t seem to have trouble getting into a match with around 4-8 players, Mostly unbalanced teams sure, But someone seems to join eventually. I’m pretty happy with 4 humans and 4 bots on each team, But I do have a question about this. Is the matchmaking really that sucky, and there’s plenty of people playing, or is the game really this dead so soon? I really hope it’s not the former, because I like this game.
Liking Brink so far, But...
Matchmaking is really that sucky. Unless the host has set the game up to disallow bots, then it caps games at X number of people, typically 8.
With luck, the impending DLC will rectify this by giving us a lobby system and reducing or removing the restrictive nature it currently has.
The game was dead before the end of the first month, after being released. Which platform are you playing on? And, yes the matchmaking sucks that bad. There are gamertag lists here for you to find people to play with.
Since the game does P2P matchmaking w/o any lobby system (for now) my opinion is that it’s based on some (complex?) formula related to network speed, geographic location, and perhaps some sort of threshold for ping between players.
When I go “standard” and just jump into games, i regularly recognize names of people I’ve played before (not on friends list), while others on this forum, e.g. i never saw till i got hooked into the chat lobby. So there might be a raging game of 6v6 (hell, there might be 10 of them), but if their (lag?) filters dont like the idea of me joining that game b/c of my ping to the server host, i dont have any option to override (like i would in a lobby system).
i was meh about lobbies at first, but this /\ is one of the primary reasons I’d like to see it implemented. (my internetz is fast, let me choose)
[QUOTE=AmishWarMachine;354073]Matchmaking is really that sucky. Unless the host has set the game up to disallow bots, then it caps games at X number of people, typically 8.
With luck, the impending DLC will rectify this by giving us a lobby system and reducing or removing the restrictive nature it currently has.[/QUOTE]
lol - more of the echo machine.
I think both actually applies; The matchmaking system sucks and it’s already in the “dead” category.
Look at it as a Small, niche community of hardcore Brink gamers. The reason: You won’t find many games like Brink, it is its own animal and doesn’t offer casual-friendly or “instant-gratification” gaming. It offers a very specific challenge of Team-first mentality and a unique future-war with zero mainstream trends. If you like it, keep playing and join groups as I recommended a few days ago. Not a mainstream game like COD. Nearly every design choice is meant to “Make It Stand Apart from the Crowd.” To play it, you must do the same. Just the way it is. An alternative game. Like L4D once was before it grew in appeal.
My wife and I played a fun three hour session just now. Tried getting into a local server with 12/16 players but kept timing out while trying to connect. So we joined a local server that was empty. Started out with just the two of us versus bots but by the next map some human players joined and we played a few maps with 3-4 human players on each side.
Taking a break now but we’ll be back on after Animation Domination.
-JJ
EDIT: Oh, and I meant to say I agree with the above quote.