i wanted to have some lightstyles in my map
and it didn’t work.
so i built a simple 1 room map with 1 lighte and no lightstyles
out of that one i got 2 lightmaps and a nice lighted room
now i did went on added the key _style 1 to the light entity
and something did change i got no light anymore! i checked the complie log and what did i see
4 lightmaps this time great, i checked those lightmaps and they were correct meaning 2 for lighted room and 2 for non lighted room but there was no q3map2_MAPNAME.shader
then i did play around with all the switches i have on the lightstage (removing, checking, adding again) and finally i came to the fs_game switch, a really basic one that i need because i map for a mod (tcetest)
when i removed that switch it worked, shader got created.
you can say ye why complain it works, and i could put all stuff into my etmain folder to get my stuff running, but hell it’s a q3map2 bug and it needs a fix
here are the 3 compile .bats ands logs:
single room no style:
.bat:
@set MAP_PATH="D:\mapping\Wolfenstein - Enemy Territory cetest\maps\shadertest"
@set FS_PATH="D:\mapping\Wolfenstein - Enemy Territory"
@set Q3MAP2=D:\mapping\radian1.5\q3map2.exe
%Q3MAP2% -game et -fs_basepath %FS_PATH% -fs_game tcetest -samplesize 4 -meta -mv 1024 -mi 6144 -v -custinfoparms %MAP_PATH%
%Q3MAP2% -game et -fs_basepath %FS_PATH% -fs_game tcetest -vis -saveprt %MAP_PATH%
%Q3MAP2% -game et -fs_basepath %FS_PATH% -fs_game tcetest -light -v -samplesize 4 -samples 2 -filter -bounce 3 -bouncegrid -bouncescale 1.0 -patchshadows -external -lightmapsize 256 -custinfoparms %MAP_PATH% >light.txt
pause
log:
2.5.17
2 threads
Q3Map - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17
GtkRadiant - v1.5.0 Apr 26 2007 19:01:46
Last one turns the lights off
--- InitPaths ---
VFS Init: D:/mapping/Wolfenstein - Enemy Territory/tcetest/
VFS Init: D:/mapping/Wolfenstein - Enemy Territory/etmain/
--- Light ---
Default lightmap sample size set to 4x4 units
Adaptive supersampling enabled with 2 sample(s) per lightmap texel
Lightmap filtering enabled
Radiosity enabled with 3 bounce(s)
Grid lighting with radiosity enabled
Bounce (radiosity) light scaled by 1.000000 to 0.250000
Patch shadow casting enabled
Storing all lightmaps externally
Default lightmap size set to 256 x 256 pixels
Storing all lightmaps externally
Custom info parms enabled
Map has shader script D:\mapping\Wolfenstein - Enemy Territory cetest\maps/../scripts/q3map2_shadertest.shader
entering scripts/custinfoparms.txt
entering scripts/shaderlist.txt
entering scripts/shaderlist.txt (2)
entering scripts/shaderlist.txt (3)
Script file scripts//mine:.shader was not found
entering scripts/obj_hideout.shader
entering scripts/obj_desert2.shader
entering scripts/_unsorted.shader
entering scripts/alpha.shader
entering scripts/alpha_sd.shader
entering scripts/assault.shader
entering scripts/assault_rock.shader
entering scripts/awf_props.shader
entering scripts/battery.shader
entering scripts/battery_wall.shader
entering scripts/bbmodels_mapobjects.shader
entering scripts/blimp.shader
entering scripts/bunker_sd.shader
entering scripts/castle_door.shader
entering scripts/castle_floor.shader
entering scripts/castle_window.shader
entering scripts/castle_wood.shader
entering scripts/chat.shader
entering scripts/chat_window.shader
entering scripts/chat_wood.shader
entering scripts/chateau.shader
entering scripts/common.shader
entering scripts/decals.shader
entering scripts/doors.shader
entering scripts/eerie.shader
entering scripts/egypt_door_sd.shader
entering scripts/egypt_floor_sd.shader
entering scripts/egypt_props_sd.shader
entering scripts/egypt_rock_sd.shader
entering scripts/egypt_trim_sd.shader
entering scripts/egypt_walls_sd.shader
entering scripts/egypt_windows_sd.shader
entering scripts/egypt_wood_sd.shader
entering scripts/factory_sd.shader
entering scripts/fueldump.shader
entering scripts/gfx_2d.shader
entering scripts/gfx_clipboard.shader
entering scripts/gfx_damage.shader
entering scripts/gfx_hud.shader
entering scripts/gfx_limbo.shader
entering scripts/gfx_misc.shader
entering scripts/goldrush.shader
entering scripts/icons.shader
entering scripts/levelshots.shader
entering scripts/lights.shader
entering scripts/liquids.shader
entering scripts/liquids_sd.shader
entering scripts/mapfx.shader
entering scripts/metal_misc.shader
entering scripts/metals_sd.shader
entering scripts/miltary_door.shader
entering scripts/miltary_trim.shader
entering scripts/miltary_wall.shader
entering scripts/models_ammo.shader
entering scripts/models_foliage.shader
entering scripts/models_furniture.shader
entering scripts/models_mapobjects.shader
entering scripts/models_multiplayer.shader
entering scripts/models_players.shader
entering scripts/models_shards.shader
entering scripts/models_weapons2.shader
entering scripts/mp_goldrush.shader
entering scripts/mp_guns.shader
entering scripts/mp_railgun.shader
entering scripts/mp_rocket.shader
entering scripts/mp_seawall.shader
entering scripts/mp_siwa.shader
entering scripts/mp_wurzburg.shader
entering scripts/props.shader
entering scripts/props_sd.shader
entering scripts/radar.shader
entering scripts/railgun_props.shader
entering scripts/railway_sd.shader
entering scripts/rock.shader
entering scripts/rubble.shader
entering scripts/seawall_wall.shader
entering scripts/sfx.shader
entering scripts/shadows.shader
entering scripts/siwa_fx_sd.shader
entering scripts/siwa_props_sd.shader
entering scripts/siwa_skyboxes_sd.shader
entering scripts/skies.shader
entering scripts/skies_sd.shader
entering scripts/snow.shader
entering scripts/snow_sd.shader
entering scripts/sprites.shader
entering scripts/stone.shader
entering scripts/swf.shader
entering scripts/temperate_sd.shader
entering scripts/terrain.shader
entering scripts/textures.shader
entering scripts/tobruk_wall_sd.shader
entering scripts/tobruk_windows_sd.shader
entering scripts/town_props.shader
entering scripts/town_roof.shader
entering scripts/town_wall.shader
entering scripts/town_window.shader
entering scripts/town_wood.shader
entering scripts/tree.shader
entering scripts/ui_assets.shader
entering scripts/ui_assets2.shader
entering scripts/villa_sd.shader
entering scripts/village.shader
entering scripts/wood.shader
entering scripts/xlab_door.shader
entering scripts/xlab_props.shader
entering scripts/xlab_wall.shader
entering scripts/elite_media0.shader
entering scripts/elite_media1.shader
entering scripts/elite_media2.shader
entering scripts/coroner_models.shader
entering scripts/coroner_models2.shader
Script file scripts/lightgrid.shader was not found
entering scripts/race.shader
entering scripts/coroner_skies.shader
entering scripts/twy_textures.shader
entering scripts/dem_ersatz.shader
entering scripts/hos_misc.shader
WARNING: Unknown surfaceparm: "fence"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "mat_carpet+modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "mat_carpet+modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "mat_carpet+modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
entering scripts/hos_misc2.shader
entering scripts/hos_models.shader
WARNING: Unknown surfaceparm: "plastic"
WARNING: Unknown surfaceparm: "plastic"
Script file scripts/tce_farpoint.shader was not found
Script file scripts/jace.shader was not found
entering scripts/bruce.shader
entering scripts/bruce_mod.shader
entering scripts/obj_dust.shader
entering scripts/obj_village.shader
entering scripts/obj_railhouse.shader
entering scripts/obj_northport.shader
entering scripts/obj_snow.shader
entering scripts/dem_district.shader
WARNING: Unknown surfaceparm: "plastic"
WARNING: Unknown surfaceparm: "impact"
WARNING: Unknown surfaceparm: "impact"
entering scripts/routa.shader
WARNING: Unknown surfaceparm: "nofog"
entering scripts/liq_models.shader
3989 shaderInfo
Loading D:\mapping\Wolfenstein - Enemy Territory cetest\maps\shadertest.bsp
Loading D:\mapping\Wolfenstein - Enemy Territory cetest\maps\shadertest.srf
--- LoadMapFile ---
Loading D:\mapping\Wolfenstein - Enemy Territory cetest\maps\shadertest.map
entering D:\mapping\Wolfenstein - Enemy Territory cetest\maps\shadertest.map
1 light entities
--- SetupBrushes ---
6 opaque brushes
--- SetupDirt ---
48 dirtmap vectors
--- SetupSurfaceLightmaps ---
6 surfaces
6 raw lightmaps
0 surfaces vertex lit
6 surfaces lightmapped
6 planar surfaces lightmapped
0 non-planar surfaces lightmapped
0 patches lightmapped
0 planar patches lightmapped
--- SetupTraceNodes ---
299 trace windings (0.08MB)
577 trace triangles (0.05MB)
308 trace nodes (0.02MB)
155 leaf nodes (0.01MB)
1 average windings per leaf node
16 max trace depth
--- SetupGrid ---
Grid size = { 64, 64, 128 }
405 grid points
--- CreateLights ---
1 point lights
0 spotlights
0 diffuse (area) lights
0 sun/sky lights
--- SetupEnvelopes ---
1 total lights
0 culled lights
--- TraceGrid ---
0...1...2...3...4...5...6...7...8...9... (0)
9 x 9 x 5 = 405 grid
0 grid points envelope culled
0 grid points bounds culled
--- MapRawLightmap ---
0...1...3...5...6...8... (0)
87846 luxels
86460 luxels mapped
0 luxels occluded
--- SetupEnvelopes ---
1 total lights
0 culled lights
--- IlluminateRawLightmap ---
0...1...3...5...6...8... (0)
87846 luxels illuminated
--- IlluminateVertexes ---
0...1...3...5...6...8... (0)
24 vertexes illuminated
0 lights plane culled
0 lights envelope culled
0 lights bounds culled
0 lights cluster culled
--- StoreSurfaceLightmaps ---
Subsampling...collapsing...sorting...allocating...storing...
writing D:\mapping\Wolfenstein - Enemy Territory cetest\maps\shadertest/lm_0000.tga
writing D:\mapping\Wolfenstein - Enemy Territory cetest\maps\shadertest/lm_0001.tga
projecting...done.
87846 luxels used
0 luxels stored (0.00 percent efficiency)
0 solid surface lightmaps
3 identical surface lightmaps, using 43923 luxels
0 vertex forced surfaces
0 vertex approximated surfaces
2 BSP lightmaps
2 total lightmaps
1 unique lightmap/shader combinations
Writing D:\mapping\Wolfenstein - Enemy Territory cetest\maps\shadertest.bsp
Wrote 0.0 MB (8676 bytes)
--- Radiosity (bounce 1 of 3) ---
--- RadCreateDiffuseLights ---
0...1...3...5...6...8... (0)
6 diffuse surfaces
36 total diffuse lights
36 brush diffuse lights
0 patch diffuse lights
0 triangle diffuse lights
--- SetupEnvelopes ---
36 total lights
0 culled lights
--- BounceGrid ---
0...1...2...3...4...5...6...7...8...9... (0)
0 grid points envelope culled
0 grid points bounds culled
--- IlluminateRawLightmap ---
0...1...3...5...6...8... (3)
175692 luxels illuminated
24 vertexes illuminated
--- IlluminateVertexes ---
0...1...3...5...6...8... (0)
48 vertexes illuminated
36 lights plane culled
0 lights envelope culled
0 lights bounds culled
0 lights cluster culled
--- StoreSurfaceLightmaps ---
Subsampling...collapsing...sorting...allocating...storing...
writing D:\mapping\Wolfenstein - Enemy Territory cetest\maps\shadertest/lm_0000.tga
writing D:\mapping\Wolfenstein - Enemy Territory cetest\maps\shadertest/lm_0001.tga
projecting...done.
87846 luxels used
0 luxels stored (0.00 percent efficiency)
0 solid surface lightmaps
3 identical surface lightmaps, using 43923 luxels
0 vertex forced surfaces
0 vertex approximated surfaces
2 BSP lightmaps
2 total lightmaps
1 unique lightmap/shader combinations
Writing D:\mapping\Wolfenstein - Enemy Territory cetest\maps\shadertest.bsp
Wrote 0.0 MB (8676 bytes)
--- Radiosity (bounce 2 of 3) ---
--- RadCreateDiffuseLights ---
0...1...3...5...6...8... (0)
6 diffuse surfaces
36 total diffuse lights
36 brush diffuse lights
0 patch diffuse lights
0 triangle diffuse lights
--- SetupEnvelopes ---
36 total lights
0 culled lights
--- BounceGrid ---
0...1...2...3...4...5...6...7...8...9... (0)
0 grid points envelope culled
0 grid points bounds culled
--- IlluminateRawLightmap ---
0...1...3...5...6...8... (4)
263538 luxels illuminated
48 vertexes illuminated
--- IlluminateVertexes ---
0...1...3...5...6...8... (0)
72 vertexes illuminated
36 lights plane culled
0 lights envelope culled
0 lights bounds culled
0 lights cluster culled
--- StoreSurfaceLightmaps ---
Subsampling...collapsing...sorting...allocating...storing...
writing D:\mapping\Wolfenstein - Enemy Territory cetest\maps\shadertest/lm_0000.tga
writing D:\mapping\Wolfenstein - Enemy Territory cetest\maps\shadertest/lm_0001.tga
projecting...done.
87846 luxels used
0 luxels stored (0.00 percent efficiency)
0 solid surface lightmaps
3 identical surface lightmaps, using 43923 luxels
0 vertex forced surfaces
0 vertex approximated surfaces
2 BSP lightmaps
2 total lightmaps
1 unique lightmap/shader combinations
Writing D:\mapping\Wolfenstein - Enemy Territory cetest\maps\shadertest.bsp
Wrote 0.0 MB (8676 bytes)
--- Radiosity (bounce 3 of 3) ---
--- RadCreateDiffuseLights ---
0...1...3...5...6...8... (0)
6 diffuse surfaces
36 total diffuse lights
36 brush diffuse lights
0 patch diffuse lights
0 triangle diffuse lights
--- SetupEnvelopes ---
36 total lights
0 culled lights
--- BounceGrid ---
0...1...2...3...4...5...6...7...8...9... (0)
0 grid points envelope culled
0 grid points bounds culled
--- IlluminateRawLightmap ---
0...1...3...5...6...8... (3)
351384 luxels illuminated
72 vertexes illuminated
--- IlluminateVertexes ---
0...1...3...5...6...8... (0)
96 vertexes illuminated
36 lights plane culled
0 lights envelope culled
0 lights bounds culled
0 lights cluster culled
--- StoreSurfaceLightmaps ---
Subsampling...collapsing...sorting...allocating...storing...
writing D:\mapping\Wolfenstein - Enemy Territory cetest\maps\shadertest/lm_0000.tga
writing D:\mapping\Wolfenstein - Enemy Territory cetest\maps\shadertest/lm_0001.tga
projecting...done.
87846 luxels used
0 luxels stored (0.00 percent efficiency)
0 solid surface lightmaps
3 identical surface lightmaps, using 43923 luxels
0 vertex forced surfaces
0 vertex approximated surfaces
2 BSP lightmaps
2 total lightmaps
1 unique lightmap/shader combinations
Writing D:\mapping\Wolfenstein - Enemy Territory cetest\maps\shadertest.bsp
Wrote 0.0 MB (8676 bytes)
11 seconds elapsed
single room style and fs_game:
.bat:
@set MAP_PATH="D:\mapping\Wolfenstein - Enemy Territory cetest\maps\shadertest"
@set FS_PATH="D:\mapping\Wolfenstein - Enemy Territory"
@set Q3MAP2=D:\mapping\radian1.5\q3map2.exe
%Q3MAP2% -game et -fs_basepath %FS_PATH% -fs_game tcetest -samplesize 4 -meta -mv 1024 -mi 6144 -v -custinfoparms %MAP_PATH%
%Q3MAP2% -game et -fs_basepath %FS_PATH% -fs_game tcetest -vis -saveprt %MAP_PATH%
%Q3MAP2% -game et -fs_basepath %FS_PATH% -fs_game tcetest -light -v -samplesize 4 -samples 2 -filter -bounce 3 -bouncegrid -bouncescale 1.0 -patchshadows -external -lightmapsize 256 -custinfoparms %MAP_PATH% >light.txt
pause
log:
2.5.17
2 threads
Q3Map - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17
GtkRadiant - v1.5.0 Apr 26 2007 19:01:46
Last one turns the lights off
--- InitPaths ---
VFS Init: D:/mapping/Wolfenstein - Enemy Territory/tcetest/
VFS Init: D:/mapping/Wolfenstein - Enemy Territory/etmain/
--- Light ---
Default lightmap sample size set to 4x4 units
Adaptive supersampling enabled with 2 sample(s) per lightmap texel
Lightmap filtering enabled
Radiosity enabled with 3 bounce(s)
Grid lighting with radiosity enabled
Bounce (radiosity) light scaled by 1.000000 to 0.250000
Patch shadow casting enabled
Storing all lightmaps externally
Default lightmap size set to 256 x 256 pixels
Storing all lightmaps externally
Custom info parms enabled
Map has shader script D:\mapping\Wolfenstein - Enemy Territory cetest\maps/../scripts/q3map2_shadertest.shader
entering scripts/custinfoparms.txt
entering scripts/shaderlist.txt
entering scripts/shaderlist.txt (2)
entering scripts/shaderlist.txt (3)
Script file scripts//mine:.shader was not found
entering scripts/obj_hideout.shader
entering scripts/obj_desert2.shader
entering scripts/_unsorted.shader
entering scripts/alpha.shader
entering scripts/alpha_sd.shader
entering scripts/assault.shader
entering scripts/assault_rock.shader
entering scripts/awf_props.shader
entering scripts/battery.shader
entering scripts/battery_wall.shader
entering scripts/bbmodels_mapobjects.shader
entering scripts/blimp.shader
entering scripts/bunker_sd.shader
entering scripts/castle_door.shader
entering scripts/castle_floor.shader
entering scripts/castle_window.shader
entering scripts/castle_wood.shader
entering scripts/chat.shader
entering scripts/chat_window.shader
entering scripts/chat_wood.shader
entering scripts/chateau.shader
entering scripts/common.shader
entering scripts/decals.shader
entering scripts/doors.shader
entering scripts/eerie.shader
entering scripts/egypt_door_sd.shader
entering scripts/egypt_floor_sd.shader
entering scripts/egypt_props_sd.shader
entering scripts/egypt_rock_sd.shader
entering scripts/egypt_trim_sd.shader
entering scripts/egypt_walls_sd.shader
entering scripts/egypt_windows_sd.shader
entering scripts/egypt_wood_sd.shader
entering scripts/factory_sd.shader
entering scripts/fueldump.shader
entering scripts/gfx_2d.shader
entering scripts/gfx_clipboard.shader
entering scripts/gfx_damage.shader
entering scripts/gfx_hud.shader
entering scripts/gfx_limbo.shader
entering scripts/gfx_misc.shader
entering scripts/goldrush.shader
entering scripts/icons.shader
entering scripts/levelshots.shader
entering scripts/lights.shader
entering scripts/liquids.shader
entering scripts/liquids_sd.shader
entering scripts/mapfx.shader
entering scripts/metal_misc.shader
entering scripts/metals_sd.shader
entering scripts/miltary_door.shader
entering scripts/miltary_trim.shader
entering scripts/miltary_wall.shader
entering scripts/models_ammo.shader
entering scripts/models_foliage.shader
entering scripts/models_furniture.shader
entering scripts/models_mapobjects.shader
entering scripts/models_multiplayer.shader
entering scripts/models_players.shader
entering scripts/models_shards.shader
entering scripts/models_weapons2.shader
entering scripts/mp_goldrush.shader
entering scripts/mp_guns.shader
entering scripts/mp_railgun.shader
entering scripts/mp_rocket.shader
entering scripts/mp_seawall.shader
entering scripts/mp_siwa.shader
entering scripts/mp_wurzburg.shader
entering scripts/props.shader
entering scripts/props_sd.shader
entering scripts/radar.shader
entering scripts/railgun_props.shader
entering scripts/railway_sd.shader
entering scripts/rock.shader
entering scripts/rubble.shader
entering scripts/seawall_wall.shader
entering scripts/sfx.shader
entering scripts/shadows.shader
entering scripts/siwa_fx_sd.shader
entering scripts/siwa_props_sd.shader
entering scripts/siwa_skyboxes_sd.shader
entering scripts/skies.shader
entering scripts/skies_sd.shader
entering scripts/snow.shader
entering scripts/snow_sd.shader
entering scripts/sprites.shader
entering scripts/stone.shader
entering scripts/swf.shader
entering scripts/temperate_sd.shader
entering scripts/terrain.shader
entering scripts/textures.shader
entering scripts/tobruk_wall_sd.shader
entering scripts/tobruk_windows_sd.shader
entering scripts/town_props.shader
entering scripts/town_roof.shader
entering scripts/town_wall.shader
entering scripts/town_window.shader
entering scripts/town_wood.shader
entering scripts/tree.shader
entering scripts/ui_assets.shader
entering scripts/ui_assets2.shader
entering scripts/villa_sd.shader
entering scripts/village.shader
entering scripts/wood.shader
entering scripts/xlab_door.shader
entering scripts/xlab_props.shader
entering scripts/xlab_wall.shader
entering scripts/elite_media0.shader
entering scripts/elite_media1.shader
entering scripts/elite_media2.shader
entering scripts/coroner_models.shader
entering scripts/coroner_models2.shader
Script file scripts/lightgrid.shader was not found
entering scripts/race.shader
entering scripts/coroner_skies.shader
entering scripts/twy_textures.shader
entering scripts/dem_ersatz.shader
entering scripts/hos_misc.shader
WARNING: Unknown surfaceparm: "fence"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "mat_carpet+modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "mat_carpet+modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "mat_carpet+modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
entering scripts/hos_misc2.shader
entering scripts/hos_models.shader
WARNING: Unknown surfaceparm: "plastic"
WARNING: Unknown surfaceparm: "plastic"
Script file scripts/tce_farpoint.shader was not found
Script file scripts/jace.shader was not found
entering scripts/bruce.shader
entering scripts/bruce_mod.shader
entering scripts/obj_dust.shader
entering scripts/obj_village.shader
entering scripts/obj_railhouse.shader
entering scripts/obj_northport.shader
entering scripts/obj_snow.shader
entering scripts/dem_district.shader
WARNING: Unknown surfaceparm: "plastic"
WARNING: Unknown surfaceparm: "impact"
WARNING: Unknown surfaceparm: "impact"
entering scripts/routa.shader
WARNING: Unknown surfaceparm: "nofog"
entering scripts/liq_models.shader
3989 shaderInfo
Loading D:\mapping\Wolfenstein - Enemy Territory cetest\maps\shadertest.bsp
Loading D:\mapping\Wolfenstein - Enemy Territory cetest\maps\shadertest.srf
--- LoadMapFile ---
Loading D:\mapping\Wolfenstein - Enemy Territory cetest\maps\shadertest.map
entering D:\mapping\Wolfenstein - Enemy Territory cetest\maps\shadertest.map
1 light entities
--- SetupBrushes ---
6 opaque brushes
--- SetupDirt ---
48 dirtmap vectors
--- SetupSurfaceLightmaps ---
6 surfaces
6 raw lightmaps
0 surfaces vertex lit
6 surfaces lightmapped
6 planar surfaces lightmapped
0 non-planar surfaces lightmapped
0 patches lightmapped
0 planar patches lightmapped
--- SetupTraceNodes ---
299 trace windings (0.08MB)
577 trace triangles (0.05MB)
308 trace nodes (0.02MB)
155 leaf nodes (0.01MB)
1 average windings per leaf node
16 max trace depth
--- SetupGrid ---
Grid size = { 64, 64, 128 }
405 grid points
--- CreateLights ---
1 point lights
0 spotlights
0 diffuse (area) lights
0 sun/sky lights
--- SetupEnvelopes ---
1 total lights
0 culled lights
--- TraceGrid ---
0...1...2...3...4...5...6...7...8...9... (0)
9 x 9 x 5 = 405 grid
0 grid points envelope culled
0 grid points bounds culled
--- MapRawLightmap ---
0...1...3...5...6...8... (1)
87846 luxels
86576 luxels mapped
0 luxels occluded
--- SetupEnvelopes ---
1 total lights
0 culled lights
--- IlluminateRawLightmap ---
0...1...3...5...6...8... (0)
87846 luxels illuminated
--- IlluminateVertexes ---
0...1...3...5...6...8... (0)
48 vertexes illuminated
0 lights plane culled
0 lights envelope culled
0 lights bounds culled
0 lights cluster culled
--- StoreSurfaceLightmaps ---
Subsampling...sorting...allocating...storing...
writing D:\mapping\Wolfenstein - Enemy Territory cetest\maps\shadertest/lm_0000.tga
writing D:\mapping\Wolfenstein - Enemy Territory cetest\maps\shadertest/lm_0001.tga
writing D:\mapping\Wolfenstein - Enemy Territory cetest\maps\shadertest/lm_0002.tga
writing D:\mapping\Wolfenstein - Enemy Territory cetest\maps\shadertest/lm_0003.tga
projecting...done.
175692 luxels used
0 luxels stored (0.00 percent efficiency)
0 solid surface lightmaps
0 identical surface lightmaps, using 0 luxels
0 vertex forced surfaces
0 vertex approximated surfaces
4 BSP lightmaps
4 total lightmaps
4 unique lightmap/shader combinations
Writing D:\mapping\Wolfenstein - Enemy Territory cetest\maps\shadertest.bsp
Wrote 0.0 MB (8676 bytes)
--- Radiosity (bounce 1 of 3) ---
--- RadCreateDiffuseLights ---
0...1...3...5...6...8... (0)
6 diffuse surfaces
36 total diffuse lights
36 brush diffuse lights
0 patch diffuse lights
0 triangle diffuse lights
--- SetupEnvelopes ---
36 total lights
0 culled lights
--- BounceGrid ---
0...1...2...3...4...5...6...7...8...9... (0)
0 grid points envelope culled
0 grid points bounds culled
--- IlluminateRawLightmap ---
0...1...3...5...6...8... (3)
175692 luxels illuminated
48 vertexes illuminated
--- IlluminateVertexes ---
0...1...3...5...6...8... (0)
96 vertexes illuminated
36 lights plane culled
0 lights envelope culled
0 lights bounds culled
0 lights cluster culled
--- StoreSurfaceLightmaps ---
Subsampling...sorting...allocating...storing...
writing D:\mapping\Wolfenstein - Enemy Territory cetest\maps\shadertest/lm_0000.tga
writing D:\mapping\Wolfenstein - Enemy Territory cetest\maps\shadertest/lm_0001.tga
writing D:\mapping\Wolfenstein - Enemy Territory cetest\maps\shadertest/lm_0002.tga
writing D:\mapping\Wolfenstein - Enemy Territory cetest\maps\shadertest/lm_0003.tga
projecting...done.
175692 luxels used
0 luxels stored (0.00 percent efficiency)
0 solid surface lightmaps
0 identical surface lightmaps, using 0 luxels
0 vertex forced surfaces
0 vertex approximated surfaces
4 BSP lightmaps
4 total lightmaps
4 unique lightmap/shader combinations
Writing D:\mapping\Wolfenstein - Enemy Territory cetest\maps\shadertest.bsp
Wrote 0.0 MB (8676 bytes)
--- Radiosity (bounce 2 of 3) ---
--- RadCreateDiffuseLights ---
0...1...3...5...6...8... (0)
6 diffuse surfaces
36 total diffuse lights
36 brush diffuse lights
0 patch diffuse lights
0 triangle diffuse lights
--- SetupEnvelopes ---
36 total lights
0 culled lights
--- BounceGrid ---
0...1...2...3...4...5...6...7...8...9... (0)
0 grid points envelope culled
0 grid points bounds culled
--- IlluminateRawLightmap ---
0...1...3...5...6...8... (4)
263538 luxels illuminated
96 vertexes illuminated
--- IlluminateVertexes ---
0...1...3...5...6...8... (0)
144 vertexes illuminated
36 lights plane culled
0 lights envelope culled
0 lights bounds culled
0 lights cluster culled
--- StoreSurfaceLightmaps ---
Subsampling...sorting...allocating...storing...
writing D:\mapping\Wolfenstein - Enemy Territory cetest\maps\shadertest/lm_0000.tga
writing D:\mapping\Wolfenstein - Enemy Territory cetest\maps\shadertest/lm_0001.tga
writing D:\mapping\Wolfenstein - Enemy Territory cetest\maps\shadertest/lm_0002.tga
writing D:\mapping\Wolfenstein - Enemy Territory cetest\maps\shadertest/lm_0003.tga
projecting...done.
175692 luxels used
0 luxels stored (0.00 percent efficiency)
0 solid surface lightmaps
0 identical surface lightmaps, using 0 luxels
0 vertex forced surfaces
0 vertex approximated surfaces
4 BSP lightmaps
4 total lightmaps
4 unique lightmap/shader combinations
Writing D:\mapping\Wolfenstein - Enemy Territory cetest\maps\shadertest.bsp
Wrote 0.0 MB (8676 bytes)
--- Radiosity (bounce 3 of 3) ---
--- RadCreateDiffuseLights ---
0...1...3...5...6...8... (0)
6 diffuse surfaces
8 total diffuse lights
8 brush diffuse lights
0 patch diffuse lights
0 triangle diffuse lights
--- SetupEnvelopes ---
8 total lights
0 culled lights
--- BounceGrid ---
0...1...2...3...4...5...6...7...8...9... (0)
0 grid points envelope culled
0 grid points bounds culled
--- IlluminateRawLightmap ---
0...1...3...5...6...8... (1)
351384 luxels illuminated
144 vertexes illuminated
--- IlluminateVertexes ---
0...1...3...5...6...8... (0)
192 vertexes illuminated
8 lights plane culled
0 lights envelope culled
0 lights bounds culled
0 lights cluster culled
--- StoreSurfaceLightmaps ---
Subsampling...sorting...allocating...storing...
writing D:\mapping\Wolfenstein - Enemy Territory cetest\maps\shadertest/lm_0000.tga
writing D:\mapping\Wolfenstein - Enemy Territory cetest\maps\shadertest/lm_0001.tga
writing D:\mapping\Wolfenstein - Enemy Territory cetest\maps\shadertest/lm_0002.tga
writing D:\mapping\Wolfenstein - Enemy Territory cetest\maps\shadertest/lm_0003.tga
projecting...done.
175692 luxels used
0 luxels stored (0.00 percent efficiency)
0 solid surface lightmaps
0 identical surface lightmaps, using 0 luxels
0 vertex forced surfaces
0 vertex approximated surfaces
4 BSP lightmaps
4 total lightmaps
4 unique lightmap/shader combinations
Writing D:\mapping\Wolfenstein - Enemy Territory cetest\maps\shadertest.bsp
Wrote 0.0 MB (8676 bytes)
9 seconds elapsed
sinlge room style and no fs_game:
.bat:
@set MAP_PATH="D:\mapping\Wolfenstein - Enemy Territory cetest\maps\shadertest"
@set FS_PATH="D:\mapping\Wolfenstein - Enemy Territory"
@set Q3MAP2=D:\mapping\radian1.5\q3map2.exe
%Q3MAP2% -game et -fs_basepath %FS_PATH% -fs_game tcetest -samplesize 4 -meta -mv 1024 -mi 6144 -v -custinfoparms %MAP_PATH%
%Q3MAP2% -game et -fs_basepath %FS_PATH% -fs_game tcetest -vis -saveprt %MAP_PATH%
%Q3MAP2% -game et -fs_basepath %FS_PATH% -light -v -samplesize 4 -samples 2 -filter -bounce 3 -bouncegrid -bouncescale 1.0 -patchshadows -external -lightmapsize 256 -custinfoparms %MAP_PATH% >light.txt
pause
log:
2.5.17
2 threads
Q3Map - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17
GtkRadiant - v1.5.0 Apr 26 2007 19:01:46
Last one turns the lights off
--- InitPaths ---
VFS Init: D:/mapping/Wolfenstein - Enemy Territory/etmain/
--- Light ---
Default lightmap sample size set to 4x4 units
Adaptive supersampling enabled with 2 sample(s) per lightmap texel
Lightmap filtering enabled
Radiosity enabled with 3 bounce(s)
Grid lighting with radiosity enabled
Bounce (radiosity) light scaled by 1.000000 to 0.250000
Patch shadow casting enabled
Storing all lightmaps externally
Default lightmap size set to 256 x 256 pixels
Storing all lightmaps externally
Custom info parms enabled
Map has shader script D:\mapping\Wolfenstein - Enemy Territory cetest\maps/../scripts/q3map2_shadertest.shader
entering scripts/shaderlist.txt
entering scripts/_unsorted.shader
entering scripts/alpha.shader
entering scripts/alpha_sd.shader
entering scripts/assault.shader
entering scripts/assault_rock.shader
entering scripts/awf_props.shader
entering scripts/battery.shader
entering scripts/battery_wall.shader
entering scripts/bbmodels_mapobjects.shader
entering scripts/blimp.shader
entering scripts/bunker_sd.shader
entering scripts/castle_door.shader
entering scripts/castle_floor.shader
entering scripts/castle_window.shader
entering scripts/castle_wood.shader
entering scripts/chat.shader
entering scripts/chat_window.shader
entering scripts/chat_wood.shader
entering scripts/chateau.shader
entering scripts/common.shader
entering scripts/decals.shader
entering scripts/doors.shader
entering scripts/eerie.shader
entering scripts/egypt_door_sd.shader
entering scripts/egypt_floor_sd.shader
entering scripts/egypt_props_sd.shader
entering scripts/egypt_rock_sd.shader
entering scripts/egypt_trim_sd.shader
entering scripts/egypt_walls_sd.shader
entering scripts/egypt_windows_sd.shader
entering scripts/egypt_wood_sd.shader
entering scripts/factory_sd.shader
entering scripts/fueldump.shader
entering scripts/gfx_2d.shader
entering scripts/gfx_clipboard.shader
entering scripts/gfx_damage.shader
entering scripts/gfx_hud.shader
entering scripts/gfx_limbo.shader
entering scripts/gfx_misc.shader
entering scripts/goldrush.shader
entering scripts/icons.shader
entering scripts/levelshots.shader
entering scripts/lights.shader
entering scripts/liquids.shader
entering scripts/liquids_sd.shader
entering scripts/mapfx.shader
entering scripts/metal_misc.shader
entering scripts/metals_sd.shader
entering scripts/miltary_door.shader
entering scripts/miltary_trim.shader
entering scripts/miltary_wall.shader
entering scripts/models_ammo.shader
entering scripts/models_foliage.shader
entering scripts/models_furniture.shader
entering scripts/models_mapobjects.shader
entering scripts/models_multiplayer.shader
entering scripts/models_players.shader
entering scripts/models_shards.shader
entering scripts/models_weapons2.shader
entering scripts/mp_goldrush.shader
entering scripts/mp_guns.shader
entering scripts/mp_railgun.shader
entering scripts/mp_rocket.shader
entering scripts/mp_seawall.shader
entering scripts/mp_siwa.shader
entering scripts/mp_wurzburg.shader
entering scripts/props.shader
entering scripts/props_sd.shader
entering scripts/radar.shader
entering scripts/railgun_props.shader
entering scripts/railway_sd.shader
entering scripts/rock.shader
entering scripts/rubble.shader
entering scripts/seawall_wall.shader
entering scripts/sfx.shader
entering scripts/shadows.shader
entering scripts/siwa_fx_sd.shader
entering scripts/siwa_props_sd.shader
entering scripts/siwa_skyboxes_sd.shader
entering scripts/skies.shader
entering scripts/skies_sd.shader
entering scripts/snow.shader
entering scripts/snow_sd.shader
entering scripts/sprites.shader
entering scripts/stone.shader
entering scripts/swf.shader
entering scripts/temperate_sd.shader
entering scripts/terrain.shader
entering scripts/textures.shader
entering scripts/tobruk_wall_sd.shader
entering scripts/tobruk_windows_sd.shader
entering scripts/town_props.shader
entering scripts/town_roof.shader
entering scripts/town_wall.shader
entering scripts/town_window.shader
entering scripts/town_wood.shader
entering scripts/tree.shader
entering scripts/ui_assets.shader
entering scripts/ui_assets2.shader
entering scripts/villa_sd.shader
entering scripts/village.shader
entering scripts/wood.shader
entering scripts/xlab_door.shader
entering scripts/xlab_props.shader
entering scripts/xlab_wall.shader
2026 shaderInfo
Loading D:\mapping\Wolfenstein - Enemy Territory cetest\maps\shadertest.bsp
Loading D:\mapping\Wolfenstein - Enemy Territory cetest\maps\shadertest.srf
--- LoadMapFile ---
Loading D:\mapping\Wolfenstein - Enemy Territory cetest\maps\shadertest.map
entering D:\mapping\Wolfenstein - Enemy Territory cetest\maps\shadertest.map
1 light entities
--- SetupBrushes ---
6 opaque brushes
--- SetupDirt ---
48 dirtmap vectors
--- SetupSurfaceLightmaps ---
6 surfaces
6 raw lightmaps
0 surfaces vertex lit
6 surfaces lightmapped
6 planar surfaces lightmapped
0 non-planar surfaces lightmapped
0 patches lightmapped
0 planar patches lightmapped
--- SetupTraceNodes ---
299 trace windings (0.08MB)
577 trace triangles (0.05MB)
308 trace nodes (0.02MB)
155 leaf nodes (0.01MB)
1 average windings per leaf node
16 max trace depth
--- SetupGrid ---
Grid size = { 64, 64, 128 }
405 grid points
--- CreateLights ---
1 point lights
0 spotlights
0 diffuse (area) lights
0 sun/sky lights
--- SetupEnvelopes ---
1 total lights
0 culled lights
--- TraceGrid ---
0...1...2...3...4...5...6...7...8...9... (0)
9 x 9 x 5 = 405 grid
0 grid points envelope culled
0 grid points bounds culled
--- MapRawLightmap ---
0...1...3...5...6...8... (0)
87846 luxels
86448 luxels mapped
0 luxels occluded
--- SetupEnvelopes ---
1 total lights
0 culled lights
--- IlluminateRawLightmap ---
0...1...3...5...6...8... (0)
87846 luxels illuminated
--- IlluminateVertexes ---
0...1...3...5...6...8... (0)
48 vertexes illuminated
0 lights plane culled
0 lights envelope culled
0 lights bounds culled
0 lights cluster culled
--- StoreSurfaceLightmaps ---
Subsampling...sorting...allocating...storing...
writing D:\mapping\Wolfenstein - Enemy Territory cetest\maps\shadertest/lm_0000.tga
writing D:\mapping\Wolfenstein - Enemy Territory cetest\maps\shadertest/lm_0001.tga
writing D:\mapping\Wolfenstein - Enemy Territory cetest\maps\shadertest/lm_0002.tga
writing D:\mapping\Wolfenstein - Enemy Territory cetest\maps\shadertest/lm_0003.tga
projecting...done.
175692 luxels used
0 luxels stored (0.00 percent efficiency)
0 solid surface lightmaps
0 identical surface lightmaps, using 0 luxels
0 vertex forced surfaces
0 vertex approximated surfaces
4 BSP lightmaps
4 total lightmaps
4 unique lightmap/shader combinations
--- WriteMapShaderFile ---
Writing D:\mapping\Wolfenstein - Enemy Territory cetest\maps/../scripts/q3map2_shadertest.shader..
2 custom shaders emitted
Writing D:\mapping\Wolfenstein - Enemy Territory cetest\maps\shadertest.bsp
Wrote 0.0 MB (8820 bytes)
--- Radiosity (bounce 1 of 3) ---
--- RadCreateDiffuseLights ---
0...1...3...5...6...8... (0)
6 diffuse surfaces
36 total diffuse lights
36 brush diffuse lights
0 patch diffuse lights
0 triangle diffuse lights
--- SetupEnvelopes ---
36 total lights
0 culled lights
--- BounceGrid ---
0...1...2...3...4...5...6...7...8...9... (0)
0 grid points envelope culled
0 grid points bounds culled
--- IlluminateRawLightmap ---
0...1...3...5...6...8... (4)
175692 luxels illuminated
48 vertexes illuminated
--- IlluminateVertexes ---
0...1...3...5...6...8... (0)
96 vertexes illuminated
36 lights plane culled
0 lights envelope culled
0 lights bounds culled
0 lights cluster culled
--- StoreSurfaceLightmaps ---
Subsampling...sorting...allocating...storing...
writing D:\mapping\Wolfenstein - Enemy Territory cetest\maps\shadertest/lm_0000.tga
writing D:\mapping\Wolfenstein - Enemy Territory cetest\maps\shadertest/lm_0001.tga
writing D:\mapping\Wolfenstein - Enemy Territory cetest\maps\shadertest/lm_0002.tga
writing D:\mapping\Wolfenstein - Enemy Territory cetest\maps\shadertest/lm_0003.tga
projecting...done.
175692 luxels used
0 luxels stored (0.00 percent efficiency)
0 solid surface lightmaps
0 identical surface lightmaps, using 0 luxels
0 vertex forced surfaces
0 vertex approximated surfaces
4 BSP lightmaps
4 total lightmaps
4 unique lightmap/shader combinations
--- WriteMapShaderFile ---
Writing D:\mapping\Wolfenstein - Enemy Territory cetest\maps/../scripts/q3map2_shadertest.shader..
2 custom shaders emitted
Writing D:\mapping\Wolfenstein - Enemy Territory cetest\maps\shadertest.bsp
Wrote 0.0 MB (8820 bytes)
--- Radiosity (bounce 2 of 3) ---
--- RadCreateDiffuseLights ---
0...1...3...5...6...8... (0)
6 diffuse surfaces
36 total diffuse lights
36 brush diffuse lights
0 patch diffuse lights
0 triangle diffuse lights
--- SetupEnvelopes ---
36 total lights
0 culled lights
--- BounceGrid ---
0...1...2...3...4...5...6...7...8...9... (0)
0 grid points envelope culled
0 grid points bounds culled
--- IlluminateRawLightmap ---
0...1...3...5...6...8... (3)
263538 luxels illuminated
96 vertexes illuminated
--- IlluminateVertexes ---
0...1...3...5...6...8... (0)
144 vertexes illuminated
36 lights plane culled
0 lights envelope culled
0 lights bounds culled
0 lights cluster culled
--- StoreSurfaceLightmaps ---
Subsampling...sorting...allocating...storing...
writing D:\mapping\Wolfenstein - Enemy Territory cetest\maps\shadertest/lm_0000.tga
writing D:\mapping\Wolfenstein - Enemy Territory cetest\maps\shadertest/lm_0001.tga
writing D:\mapping\Wolfenstein - Enemy Territory cetest\maps\shadertest/lm_0002.tga
writing D:\mapping\Wolfenstein - Enemy Territory cetest\maps\shadertest/lm_0003.tga
projecting...done.
175692 luxels used
0 luxels stored (0.00 percent efficiency)
0 solid surface lightmaps
0 identical surface lightmaps, using 0 luxels
0 vertex forced surfaces
0 vertex approximated surfaces
4 BSP lightmaps
4 total lightmaps
4 unique lightmap/shader combinations
--- WriteMapShaderFile ---
Writing D:\mapping\Wolfenstein - Enemy Territory cetest\maps/../scripts/q3map2_shadertest.shader..
2 custom shaders emitted
Writing D:\mapping\Wolfenstein - Enemy Territory cetest\maps\shadertest.bsp
Wrote 0.0 MB (8820 bytes)
--- Radiosity (bounce 3 of 3) ---
--- RadCreateDiffuseLights ---
0...1...3...5...6...8... (0)
6 diffuse surfaces
36 total diffuse lights
36 brush diffuse lights
0 patch diffuse lights
0 triangle diffuse lights
--- SetupEnvelopes ---
36 total lights
0 culled lights
--- BounceGrid ---
0...1...2...3...4...5...6...7...8...9... (0)
0 grid points envelope culled
0 grid points bounds culled
--- IlluminateRawLightmap ---
0...1...3...5...6...8... (4)
351384 luxels illuminated
144 vertexes illuminated
--- IlluminateVertexes ---
0...1...3...5...6...8... (0)
192 vertexes illuminated
36 lights plane culled
0 lights envelope culled
0 lights bounds culled
0 lights cluster culled
--- StoreSurfaceLightmaps ---
Subsampling...sorting...allocating...storing...
writing D:\mapping\Wolfenstein - Enemy Territory cetest\maps\shadertest/lm_0000.tga
writing D:\mapping\Wolfenstein - Enemy Territory cetest\maps\shadertest/lm_0001.tga
writing D:\mapping\Wolfenstein - Enemy Territory cetest\maps\shadertest/lm_0002.tga
writing D:\mapping\Wolfenstein - Enemy Territory cetest\maps\shadertest/lm_0003.tga
projecting...done.
175692 luxels used
0 luxels stored (0.00 percent efficiency)
0 solid surface lightmaps
0 identical surface lightmaps, using 0 luxels
0 vertex forced surfaces
0 vertex approximated surfaces
4 BSP lightmaps
4 total lightmaps
4 unique lightmap/shader combinations
--- WriteMapShaderFile ---
Writing D:\mapping\Wolfenstein - Enemy Territory cetest\maps/../scripts/q3map2_shadertest.shader..
2 custom shaders emitted
Writing D:\mapping\Wolfenstein - Enemy Territory cetest\maps\shadertest.bsp
Wrote 0.0 MB (8820 bytes)
11 seconds elapsed
as you can see only the last log contains the following section
--- WriteMapShaderFile ---
Writing D:\mapping\Wolfenstein - Enemy Territory cetest\maps/../scripts/q3map2_shadertest.shader..
2 custom shaders emitted
additional info:
problem comes with all versions of q3map2, the logs that are shown are with 2.5.17