lightstyles not working with -fs_game


(merlin1991) #1

i wanted to have some lightstyles in my map

and it didn’t work.

so i built a simple 1 room map with 1 lighte and no lightstyles

out of that one i got 2 lightmaps and a nice lighted room

now i did went on added the key _style 1 to the light entity

and something did change i got no light anymore! i checked the complie log and what did i see
4 lightmaps this time great, i checked those lightmaps and they were correct meaning 2 for lighted room and 2 for non lighted room but there was no q3map2_MAPNAME.shader

then i did play around with all the switches i have on the lightstage (removing, checking, adding again) and finally i came to the fs_game switch, a really basic one that i need because i map for a mod (tcetest)

when i removed that switch it worked, shader got created.

you can say ye why complain it works, and i could put all stuff into my etmain folder to get my stuff running, but hell it’s a q3map2 bug and it needs a fix

here are the 3 compile .bats ands logs:

single room no style:
.bat:

@set MAP_PATH="D:\mapping\Wolfenstein - Enemy Territory	cetest\maps\shadertest"
@set FS_PATH="D:\mapping\Wolfenstein - Enemy Territory"
@set Q3MAP2=D:\mapping\radian1.5\q3map2.exe

%Q3MAP2% -game et -fs_basepath %FS_PATH% -fs_game tcetest -samplesize 4 -meta -mv 1024 -mi 6144 -v -custinfoparms %MAP_PATH%
%Q3MAP2% -game et -fs_basepath %FS_PATH% -fs_game tcetest -vis -saveprt %MAP_PATH%
%Q3MAP2% -game et -fs_basepath %FS_PATH% -fs_game tcetest -light -v -samplesize 4 -samples 2 -filter -bounce 3 -bouncegrid -bouncescale 1.0 -patchshadows -external -lightmapsize 256 -custinfoparms %MAP_PATH% >light.txt
pause

log:

2.5.17
2 threads
Q3Map         - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17
GtkRadiant    - v1.5.0 Apr 26 2007 19:01:46
Last one turns the lights off
--- InitPaths ---
VFS Init: D:/mapping/Wolfenstein - Enemy Territory/tcetest/
VFS Init: D:/mapping/Wolfenstein - Enemy Territory/etmain/

--- Light ---
Default lightmap sample size set to 4x4 units
Adaptive supersampling enabled with 2 sample(s) per lightmap texel
Lightmap filtering enabled
Radiosity enabled with 3 bounce(s)
Grid lighting with radiosity enabled
Bounce (radiosity) light scaled by 1.000000 to 0.250000
Patch shadow casting enabled
Storing all lightmaps externally
Default lightmap size set to 256 x 256 pixels
Storing all lightmaps externally
Custom info parms enabled
Map has shader script D:\mapping\Wolfenstein - Enemy Territory	cetest\maps/../scripts/q3map2_shadertest.shader
entering scripts/custinfoparms.txt
entering scripts/shaderlist.txt
entering scripts/shaderlist.txt (2)
entering scripts/shaderlist.txt (3)
Script file scripts//mine:.shader was not found
entering scripts/obj_hideout.shader
entering scripts/obj_desert2.shader
entering scripts/_unsorted.shader
entering scripts/alpha.shader
entering scripts/alpha_sd.shader
entering scripts/assault.shader
entering scripts/assault_rock.shader
entering scripts/awf_props.shader
entering scripts/battery.shader
entering scripts/battery_wall.shader
entering scripts/bbmodels_mapobjects.shader
entering scripts/blimp.shader
entering scripts/bunker_sd.shader
entering scripts/castle_door.shader
entering scripts/castle_floor.shader
entering scripts/castle_window.shader
entering scripts/castle_wood.shader
entering scripts/chat.shader
entering scripts/chat_window.shader
entering scripts/chat_wood.shader
entering scripts/chateau.shader
entering scripts/common.shader
entering scripts/decals.shader
entering scripts/doors.shader
entering scripts/eerie.shader
entering scripts/egypt_door_sd.shader
entering scripts/egypt_floor_sd.shader
entering scripts/egypt_props_sd.shader
entering scripts/egypt_rock_sd.shader
entering scripts/egypt_trim_sd.shader
entering scripts/egypt_walls_sd.shader
entering scripts/egypt_windows_sd.shader
entering scripts/egypt_wood_sd.shader
entering scripts/factory_sd.shader
entering scripts/fueldump.shader
entering scripts/gfx_2d.shader
entering scripts/gfx_clipboard.shader
entering scripts/gfx_damage.shader
entering scripts/gfx_hud.shader
entering scripts/gfx_limbo.shader
entering scripts/gfx_misc.shader
entering scripts/goldrush.shader
entering scripts/icons.shader
entering scripts/levelshots.shader
entering scripts/lights.shader
entering scripts/liquids.shader
entering scripts/liquids_sd.shader
entering scripts/mapfx.shader
entering scripts/metal_misc.shader
entering scripts/metals_sd.shader
entering scripts/miltary_door.shader
entering scripts/miltary_trim.shader
entering scripts/miltary_wall.shader
entering scripts/models_ammo.shader
entering scripts/models_foliage.shader
entering scripts/models_furniture.shader
entering scripts/models_mapobjects.shader
entering scripts/models_multiplayer.shader
entering scripts/models_players.shader
entering scripts/models_shards.shader
entering scripts/models_weapons2.shader
entering scripts/mp_goldrush.shader
entering scripts/mp_guns.shader
entering scripts/mp_railgun.shader
entering scripts/mp_rocket.shader
entering scripts/mp_seawall.shader
entering scripts/mp_siwa.shader
entering scripts/mp_wurzburg.shader
entering scripts/props.shader
entering scripts/props_sd.shader
entering scripts/radar.shader
entering scripts/railgun_props.shader
entering scripts/railway_sd.shader
entering scripts/rock.shader
entering scripts/rubble.shader
entering scripts/seawall_wall.shader
entering scripts/sfx.shader
entering scripts/shadows.shader
entering scripts/siwa_fx_sd.shader
entering scripts/siwa_props_sd.shader
entering scripts/siwa_skyboxes_sd.shader
entering scripts/skies.shader
entering scripts/skies_sd.shader
entering scripts/snow.shader
entering scripts/snow_sd.shader
entering scripts/sprites.shader
entering scripts/stone.shader
entering scripts/swf.shader
entering scripts/temperate_sd.shader
entering scripts/terrain.shader
entering scripts/textures.shader
entering scripts/tobruk_wall_sd.shader
entering scripts/tobruk_windows_sd.shader
entering scripts/town_props.shader
entering scripts/town_roof.shader
entering scripts/town_wall.shader
entering scripts/town_window.shader
entering scripts/town_wood.shader
entering scripts/tree.shader
entering scripts/ui_assets.shader
entering scripts/ui_assets2.shader
entering scripts/villa_sd.shader
entering scripts/village.shader
entering scripts/wood.shader
entering scripts/xlab_door.shader
entering scripts/xlab_props.shader
entering scripts/xlab_wall.shader
entering scripts/elite_media0.shader
entering scripts/elite_media1.shader
entering scripts/elite_media2.shader
entering scripts/coroner_models.shader
entering scripts/coroner_models2.shader
Script file scripts/lightgrid.shader was not found
entering scripts/race.shader
entering scripts/coroner_skies.shader
entering scripts/twy_textures.shader
entering scripts/dem_ersatz.shader
entering scripts/hos_misc.shader
WARNING: Unknown surfaceparm: "fence"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "mat_carpet+modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "mat_carpet+modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "mat_carpet+modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
entering scripts/hos_misc2.shader
entering scripts/hos_models.shader
WARNING: Unknown surfaceparm: "plastic"
WARNING: Unknown surfaceparm: "plastic"
Script file scripts/tce_farpoint.shader was not found
Script file scripts/jace.shader was not found
entering scripts/bruce.shader
entering scripts/bruce_mod.shader
entering scripts/obj_dust.shader
entering scripts/obj_village.shader
entering scripts/obj_railhouse.shader
entering scripts/obj_northport.shader
entering scripts/obj_snow.shader
entering scripts/dem_district.shader
WARNING: Unknown surfaceparm: "plastic"
WARNING: Unknown surfaceparm: "impact"


WARNING: Unknown surfaceparm: "impact"
entering scripts/routa.shader
WARNING: Unknown surfaceparm: "nofog"
entering scripts/liq_models.shader
     3989 shaderInfo
Loading D:\mapping\Wolfenstein - Enemy Territory	cetest\maps\shadertest.bsp
Loading D:\mapping\Wolfenstein - Enemy Territory	cetest\maps\shadertest.srf
--- LoadMapFile ---
Loading D:\mapping\Wolfenstein - Enemy Territory	cetest\maps\shadertest.map
entering D:\mapping\Wolfenstein - Enemy Territory	cetest\maps\shadertest.map
        1 light entities
--- SetupBrushes ---
        6 opaque brushes
--- SetupDirt ---
       48 dirtmap vectors
--- SetupSurfaceLightmaps ---
        6 surfaces
        6 raw lightmaps
        0 surfaces vertex lit
        6 surfaces lightmapped
        6 planar surfaces lightmapped
        0 non-planar surfaces lightmapped
        0 patches lightmapped
        0 planar patches lightmapped
--- SetupTraceNodes ---
      299 trace windings (0.08MB)
      577 trace triangles (0.05MB)
      308 trace nodes (0.02MB)
      155 leaf nodes (0.01MB)
        1 average windings per leaf node
       16 max trace depth
--- SetupGrid ---
Grid size = { 64, 64, 128 }
      405 grid points
--- CreateLights ---
        1 point lights
        0 spotlights
        0 diffuse (area) lights
        0 sun/sky lights
--- SetupEnvelopes ---
        1 total lights
        0 culled lights
--- TraceGrid ---
0...1...2...3...4...5...6...7...8...9... (0)
9 x 9 x 5 = 405 grid
        0 grid points envelope culled
        0 grid points bounds culled
--- MapRawLightmap ---
0...1...3...5...6...8... (0)
    87846 luxels
    86460 luxels mapped
        0 luxels occluded
--- SetupEnvelopes ---
        1 total lights
        0 culled lights
--- IlluminateRawLightmap ---
0...1...3...5...6...8... (0)
    87846 luxels illuminated
--- IlluminateVertexes ---
0...1...3...5...6...8... (0)
       24 vertexes illuminated
        0 lights plane culled
        0 lights envelope culled
        0 lights bounds culled
        0 lights cluster culled
--- StoreSurfaceLightmaps ---
Subsampling...collapsing...sorting...allocating...storing...
writing D:\mapping\Wolfenstein - Enemy Territory	cetest\maps\shadertest/lm_0000.tga
writing D:\mapping\Wolfenstein - Enemy Territory	cetest\maps\shadertest/lm_0001.tga
projecting...done.
    87846 luxels used
        0 luxels stored (0.00 percent efficiency)
        0 solid surface lightmaps
        3 identical surface lightmaps, using 43923 luxels
        0 vertex forced surfaces
        0 vertex approximated surfaces
        2 BSP lightmaps
        2 total lightmaps
        1 unique lightmap/shader combinations
Writing D:\mapping\Wolfenstein - Enemy Territory	cetest\maps\shadertest.bsp
Wrote 0.0 MB (8676 bytes)

--- Radiosity (bounce 1 of 3) ---
--- RadCreateDiffuseLights ---
0...1...3...5...6...8... (0)
       6 diffuse surfaces
      36 total diffuse lights
      36 brush diffuse lights
       0 patch diffuse lights
       0 triangle diffuse lights
--- SetupEnvelopes ---
       36 total lights
        0 culled lights
--- BounceGrid ---
0...1...2...3...4...5...6...7...8...9... (0)
        0 grid points envelope culled
        0 grid points bounds culled
--- IlluminateRawLightmap ---
0...1...3...5...6...8... (3)
   175692 luxels illuminated
       24 vertexes illuminated
--- IlluminateVertexes ---
0...1...3...5...6...8... (0)
       48 vertexes illuminated
       36 lights plane culled
        0 lights envelope culled
        0 lights bounds culled
        0 lights cluster culled
--- StoreSurfaceLightmaps ---
Subsampling...collapsing...sorting...allocating...storing...
writing D:\mapping\Wolfenstein - Enemy Territory	cetest\maps\shadertest/lm_0000.tga
writing D:\mapping\Wolfenstein - Enemy Territory	cetest\maps\shadertest/lm_0001.tga
projecting...done.
    87846 luxels used
        0 luxels stored (0.00 percent efficiency)
        0 solid surface lightmaps
        3 identical surface lightmaps, using 43923 luxels
        0 vertex forced surfaces
        0 vertex approximated surfaces
        2 BSP lightmaps
        2 total lightmaps
        1 unique lightmap/shader combinations
Writing D:\mapping\Wolfenstein - Enemy Territory	cetest\maps\shadertest.bsp
Wrote 0.0 MB (8676 bytes)

--- Radiosity (bounce 2 of 3) ---
--- RadCreateDiffuseLights ---
0...1...3...5...6...8... (0)
       6 diffuse surfaces
      36 total diffuse lights
      36 brush diffuse lights
       0 patch diffuse lights
       0 triangle diffuse lights
--- SetupEnvelopes ---
       36 total lights
        0 culled lights
--- BounceGrid ---
0...1...2...3...4...5...6...7...8...9... (0)
        0 grid points envelope culled
        0 grid points bounds culled
--- IlluminateRawLightmap ---
0...1...3...5...6...8... (4)
   263538 luxels illuminated
       48 vertexes illuminated
--- IlluminateVertexes ---
0...1...3...5...6...8... (0)
       72 vertexes illuminated
       36 lights plane culled
        0 lights envelope culled
        0 lights bounds culled
        0 lights cluster culled
--- StoreSurfaceLightmaps ---
Subsampling...collapsing...sorting...allocating...storing...
writing D:\mapping\Wolfenstein - Enemy Territory	cetest\maps\shadertest/lm_0000.tga
writing D:\mapping\Wolfenstein - Enemy Territory	cetest\maps\shadertest/lm_0001.tga
projecting...done.
    87846 luxels used
        0 luxels stored (0.00 percent efficiency)
        0 solid surface lightmaps
        3 identical surface lightmaps, using 43923 luxels
        0 vertex forced surfaces
        0 vertex approximated surfaces
        2 BSP lightmaps
        2 total lightmaps
        1 unique lightmap/shader combinations
Writing D:\mapping\Wolfenstein - Enemy Territory	cetest\maps\shadertest.bsp
Wrote 0.0 MB (8676 bytes)

--- Radiosity (bounce 3 of 3) ---
--- RadCreateDiffuseLights ---
0...1...3...5...6...8... (0)
       6 diffuse surfaces
      36 total diffuse lights
      36 brush diffuse lights
       0 patch diffuse lights
       0 triangle diffuse lights
--- SetupEnvelopes ---
       36 total lights
        0 culled lights
--- BounceGrid ---
0...1...2...3...4...5...6...7...8...9... (0)
        0 grid points envelope culled
        0 grid points bounds culled
--- IlluminateRawLightmap ---
0...1...3...5...6...8... (3)
   351384 luxels illuminated
       72 vertexes illuminated
--- IlluminateVertexes ---
0...1...3...5...6...8... (0)
       96 vertexes illuminated
       36 lights plane culled
        0 lights envelope culled
        0 lights bounds culled
        0 lights cluster culled
--- StoreSurfaceLightmaps ---
Subsampling...collapsing...sorting...allocating...storing...
writing D:\mapping\Wolfenstein - Enemy Territory	cetest\maps\shadertest/lm_0000.tga
writing D:\mapping\Wolfenstein - Enemy Territory	cetest\maps\shadertest/lm_0001.tga
projecting...done.
    87846 luxels used
        0 luxels stored (0.00 percent efficiency)
        0 solid surface lightmaps
        3 identical surface lightmaps, using 43923 luxels
        0 vertex forced surfaces
        0 vertex approximated surfaces
        2 BSP lightmaps
        2 total lightmaps
        1 unique lightmap/shader combinations
Writing D:\mapping\Wolfenstein - Enemy Territory	cetest\maps\shadertest.bsp
Wrote 0.0 MB (8676 bytes)
       11 seconds elapsed

single room style and fs_game:
.bat:

@set MAP_PATH="D:\mapping\Wolfenstein - Enemy Territory	cetest\maps\shadertest"
@set FS_PATH="D:\mapping\Wolfenstein - Enemy Territory"
@set Q3MAP2=D:\mapping\radian1.5\q3map2.exe

%Q3MAP2% -game et -fs_basepath %FS_PATH% -fs_game tcetest -samplesize 4 -meta -mv 1024 -mi 6144 -v -custinfoparms %MAP_PATH%
%Q3MAP2% -game et -fs_basepath %FS_PATH% -fs_game tcetest -vis -saveprt %MAP_PATH%
%Q3MAP2% -game et -fs_basepath %FS_PATH% -fs_game tcetest -light -v -samplesize 4 -samples 2 -filter -bounce 3 -bouncegrid -bouncescale 1.0 -patchshadows -external -lightmapsize 256 -custinfoparms %MAP_PATH% >light.txt
pause

log:

2.5.17
2 threads
Q3Map         - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17
GtkRadiant    - v1.5.0 Apr 26 2007 19:01:46
Last one turns the lights off
--- InitPaths ---
VFS Init: D:/mapping/Wolfenstein - Enemy Territory/tcetest/
VFS Init: D:/mapping/Wolfenstein - Enemy Territory/etmain/

--- Light ---
Default lightmap sample size set to 4x4 units
Adaptive supersampling enabled with 2 sample(s) per lightmap texel
Lightmap filtering enabled
Radiosity enabled with 3 bounce(s)
Grid lighting with radiosity enabled
Bounce (radiosity) light scaled by 1.000000 to 0.250000
Patch shadow casting enabled
Storing all lightmaps externally
Default lightmap size set to 256 x 256 pixels
Storing all lightmaps externally
Custom info parms enabled
Map has shader script D:\mapping\Wolfenstein - Enemy Territory	cetest\maps/../scripts/q3map2_shadertest.shader
entering scripts/custinfoparms.txt
entering scripts/shaderlist.txt
entering scripts/shaderlist.txt (2)
entering scripts/shaderlist.txt (3)
Script file scripts//mine:.shader was not found
entering scripts/obj_hideout.shader
entering scripts/obj_desert2.shader
entering scripts/_unsorted.shader
entering scripts/alpha.shader
entering scripts/alpha_sd.shader
entering scripts/assault.shader
entering scripts/assault_rock.shader
entering scripts/awf_props.shader
entering scripts/battery.shader
entering scripts/battery_wall.shader
entering scripts/bbmodels_mapobjects.shader
entering scripts/blimp.shader
entering scripts/bunker_sd.shader
entering scripts/castle_door.shader
entering scripts/castle_floor.shader
entering scripts/castle_window.shader
entering scripts/castle_wood.shader
entering scripts/chat.shader
entering scripts/chat_window.shader
entering scripts/chat_wood.shader
entering scripts/chateau.shader
entering scripts/common.shader
entering scripts/decals.shader
entering scripts/doors.shader
entering scripts/eerie.shader
entering scripts/egypt_door_sd.shader
entering scripts/egypt_floor_sd.shader
entering scripts/egypt_props_sd.shader
entering scripts/egypt_rock_sd.shader
entering scripts/egypt_trim_sd.shader
entering scripts/egypt_walls_sd.shader
entering scripts/egypt_windows_sd.shader
entering scripts/egypt_wood_sd.shader
entering scripts/factory_sd.shader
entering scripts/fueldump.shader
entering scripts/gfx_2d.shader
entering scripts/gfx_clipboard.shader
entering scripts/gfx_damage.shader
entering scripts/gfx_hud.shader
entering scripts/gfx_limbo.shader
entering scripts/gfx_misc.shader
entering scripts/goldrush.shader
entering scripts/icons.shader
entering scripts/levelshots.shader
entering scripts/lights.shader
entering scripts/liquids.shader
entering scripts/liquids_sd.shader
entering scripts/mapfx.shader
entering scripts/metal_misc.shader
entering scripts/metals_sd.shader
entering scripts/miltary_door.shader
entering scripts/miltary_trim.shader
entering scripts/miltary_wall.shader
entering scripts/models_ammo.shader
entering scripts/models_foliage.shader
entering scripts/models_furniture.shader
entering scripts/models_mapobjects.shader
entering scripts/models_multiplayer.shader
entering scripts/models_players.shader
entering scripts/models_shards.shader
entering scripts/models_weapons2.shader
entering scripts/mp_goldrush.shader
entering scripts/mp_guns.shader
entering scripts/mp_railgun.shader
entering scripts/mp_rocket.shader
entering scripts/mp_seawall.shader
entering scripts/mp_siwa.shader
entering scripts/mp_wurzburg.shader
entering scripts/props.shader
entering scripts/props_sd.shader
entering scripts/radar.shader
entering scripts/railgun_props.shader
entering scripts/railway_sd.shader
entering scripts/rock.shader
entering scripts/rubble.shader
entering scripts/seawall_wall.shader
entering scripts/sfx.shader
entering scripts/shadows.shader
entering scripts/siwa_fx_sd.shader
entering scripts/siwa_props_sd.shader
entering scripts/siwa_skyboxes_sd.shader
entering scripts/skies.shader
entering scripts/skies_sd.shader
entering scripts/snow.shader
entering scripts/snow_sd.shader
entering scripts/sprites.shader
entering scripts/stone.shader
entering scripts/swf.shader
entering scripts/temperate_sd.shader
entering scripts/terrain.shader
entering scripts/textures.shader
entering scripts/tobruk_wall_sd.shader
entering scripts/tobruk_windows_sd.shader
entering scripts/town_props.shader
entering scripts/town_roof.shader

entering scripts/town_wall.shader
entering scripts/town_window.shader
entering scripts/town_wood.shader
entering scripts/tree.shader
entering scripts/ui_assets.shader
entering scripts/ui_assets2.shader
entering scripts/villa_sd.shader
entering scripts/village.shader
entering scripts/wood.shader
entering scripts/xlab_door.shader
entering scripts/xlab_props.shader
entering scripts/xlab_wall.shader
entering scripts/elite_media0.shader
entering scripts/elite_media1.shader
entering scripts/elite_media2.shader
entering scripts/coroner_models.shader
entering scripts/coroner_models2.shader
Script file scripts/lightgrid.shader was not found
entering scripts/race.shader
entering scripts/coroner_skies.shader
entering scripts/twy_textures.shader
entering scripts/dem_ersatz.shader
entering scripts/hos_misc.shader
WARNING: Unknown surfaceparm: "fence"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "mat_carpet+modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "mat_carpet+modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "mat_carpet+modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
WARNING: Unknown surfaceparm: "modifier"
entering scripts/hos_misc2.shader
entering scripts/hos_models.shader
WARNING: Unknown surfaceparm: "plastic"
WARNING: Unknown surfaceparm: "plastic"
Script file scripts/tce_farpoint.shader was not found
Script file scripts/jace.shader was not found
entering scripts/bruce.shader
entering scripts/bruce_mod.shader
entering scripts/obj_dust.shader
entering scripts/obj_village.shader
entering scripts/obj_railhouse.shader
entering scripts/obj_northport.shader
entering scripts/obj_snow.shader
entering scripts/dem_district.shader
WARNING: Unknown surfaceparm: "plastic"
WARNING: Unknown surfaceparm: "impact"
WARNING: Unknown surfaceparm: "impact"
entering scripts/routa.shader
WARNING: Unknown surfaceparm: "nofog"
entering scripts/liq_models.shader
     3989 shaderInfo
Loading D:\mapping\Wolfenstein - Enemy Territory	cetest\maps\shadertest.bsp
Loading D:\mapping\Wolfenstein - Enemy Territory	cetest\maps\shadertest.srf
--- LoadMapFile ---
Loading D:\mapping\Wolfenstein - Enemy Territory	cetest\maps\shadertest.map
entering D:\mapping\Wolfenstein - Enemy Territory	cetest\maps\shadertest.map
        1 light entities
--- SetupBrushes ---
        6 opaque brushes
--- SetupDirt ---
       48 dirtmap vectors
--- SetupSurfaceLightmaps ---
        6 surfaces
        6 raw lightmaps
        0 surfaces vertex lit
        6 surfaces lightmapped
        6 planar surfaces lightmapped
        0 non-planar surfaces lightmapped
        0 patches lightmapped
        0 planar patches lightmapped
--- SetupTraceNodes ---
      299 trace windings (0.08MB)
      577 trace triangles (0.05MB)
      308 trace nodes (0.02MB)
      155 leaf nodes (0.01MB)
        1 average windings per leaf node
       16 max trace depth
--- SetupGrid ---
Grid size = { 64, 64, 128 }
      405 grid points
--- CreateLights ---
        1 point lights
        0 spotlights
        0 diffuse (area) lights
        0 sun/sky lights
--- SetupEnvelopes ---
        1 total lights
        0 culled lights
--- TraceGrid ---
0...1...2...3...4...5...6...7...8...9... (0)
9 x 9 x 5 = 405 grid
        0 grid points envelope culled
        0 grid points bounds culled
--- MapRawLightmap ---
0...1...3...5...6...8... (1)
    87846 luxels
    86576 luxels mapped
        0 luxels occluded
--- SetupEnvelopes ---
        1 total lights
        0 culled lights
--- IlluminateRawLightmap ---
0...1...3...5...6...8... (0)
    87846 luxels illuminated
--- IlluminateVertexes ---
0...1...3...5...6...8... (0)

       48 vertexes illuminated
        0 lights plane culled
        0 lights envelope culled
        0 lights bounds culled
        0 lights cluster culled
--- StoreSurfaceLightmaps ---
Subsampling...sorting...allocating...storing...
writing D:\mapping\Wolfenstein - Enemy Territory	cetest\maps\shadertest/lm_0000.tga
writing D:\mapping\Wolfenstein - Enemy Territory	cetest\maps\shadertest/lm_0001.tga
writing D:\mapping\Wolfenstein - Enemy Territory	cetest\maps\shadertest/lm_0002.tga
writing D:\mapping\Wolfenstein - Enemy Territory	cetest\maps\shadertest/lm_0003.tga
projecting...done.
   175692 luxels used
        0 luxels stored (0.00 percent efficiency)
        0 solid surface lightmaps
        0 identical surface lightmaps, using 0 luxels
        0 vertex forced surfaces
        0 vertex approximated surfaces
        4 BSP lightmaps
        4 total lightmaps
        4 unique lightmap/shader combinations
Writing D:\mapping\Wolfenstein - Enemy Territory	cetest\maps\shadertest.bsp
Wrote 0.0 MB (8676 bytes)

--- Radiosity (bounce 1 of 3) ---
--- RadCreateDiffuseLights ---
0...1...3...5...6...8... (0)
       6 diffuse surfaces
      36 total diffuse lights
      36 brush diffuse lights
       0 patch diffuse lights
       0 triangle diffuse lights
--- SetupEnvelopes ---
       36 total lights
        0 culled lights
--- BounceGrid ---
0...1...2...3...4...5...6...7...8...9... (0)
        0 grid points envelope culled
        0 grid points bounds culled
--- IlluminateRawLightmap ---
0...1...3...5...6...8... (3)
   175692 luxels illuminated
       48 vertexes illuminated
--- IlluminateVertexes ---
0...1...3...5...6...8... (0)
       96 vertexes illuminated
       36 lights plane culled
        0 lights envelope culled
        0 lights bounds culled
        0 lights cluster culled
--- StoreSurfaceLightmaps ---
Subsampling...sorting...allocating...storing...
writing D:\mapping\Wolfenstein - Enemy Territory	cetest\maps\shadertest/lm_0000.tga
writing D:\mapping\Wolfenstein - Enemy Territory	cetest\maps\shadertest/lm_0001.tga
writing D:\mapping\Wolfenstein - Enemy Territory	cetest\maps\shadertest/lm_0002.tga
writing D:\mapping\Wolfenstein - Enemy Territory	cetest\maps\shadertest/lm_0003.tga
projecting...done.
   175692 luxels used
        0 luxels stored (0.00 percent efficiency)
        0 solid surface lightmaps
        0 identical surface lightmaps, using 0 luxels
        0 vertex forced surfaces
        0 vertex approximated surfaces
        4 BSP lightmaps
        4 total lightmaps
        4 unique lightmap/shader combinations
Writing D:\mapping\Wolfenstein - Enemy Territory	cetest\maps\shadertest.bsp
Wrote 0.0 MB (8676 bytes)

--- Radiosity (bounce 2 of 3) ---
--- RadCreateDiffuseLights ---
0...1...3...5...6...8... (0)
       6 diffuse surfaces
      36 total diffuse lights
      36 brush diffuse lights
       0 patch diffuse lights
       0 triangle diffuse lights
--- SetupEnvelopes ---
       36 total lights
        0 culled lights
--- BounceGrid ---
0...1...2...3...4...5...6...7...8...9... (0)
        0 grid points envelope culled
        0 grid points bounds culled
--- IlluminateRawLightmap ---
0...1...3...5...6...8... (4)
   263538 luxels illuminated
       96 vertexes illuminated
--- IlluminateVertexes ---
0...1...3...5...6...8... (0)
      144 vertexes illuminated
       36 lights plane culled
        0 lights envelope culled
        0 lights bounds culled
        0 lights cluster culled
--- StoreSurfaceLightmaps ---
Subsampling...sorting...allocating...storing...
writing D:\mapping\Wolfenstein - Enemy Territory	cetest\maps\shadertest/lm_0000.tga
writing D:\mapping\Wolfenstein - Enemy Territory	cetest\maps\shadertest/lm_0001.tga
writing D:\mapping\Wolfenstein - Enemy Territory	cetest\maps\shadertest/lm_0002.tga
writing D:\mapping\Wolfenstein - Enemy Territory	cetest\maps\shadertest/lm_0003.tga
projecting...done.
   175692 luxels used
        0 luxels stored (0.00 percent efficiency)
        0 solid surface lightmaps
        0 identical surface lightmaps, using 0 luxels
        0 vertex forced surfaces
        0 vertex approximated surfaces
        4 BSP lightmaps
        4 total lightmaps
        4 unique lightmap/shader combinations
Writing D:\mapping\Wolfenstein - Enemy Territory	cetest\maps\shadertest.bsp
Wrote 0.0 MB (8676 bytes)

--- Radiosity (bounce 3 of 3) ---
--- RadCreateDiffuseLights ---
0...1...3...5...6...8... (0)
       6 diffuse surfaces
       8 total diffuse lights
       8 brush diffuse lights
       0 patch diffuse lights
       0 triangle diffuse lights
--- SetupEnvelopes ---
        8 total lights
        0 culled lights
--- BounceGrid ---
0...1...2...3...4...5...6...7...8...9... (0)
        0 grid points envelope culled
        0 grid points bounds culled
--- IlluminateRawLightmap ---
0...1...3...5...6...8... (1)
   351384 luxels illuminated
      144 vertexes illuminated
--- IlluminateVertexes ---
0...1...3...5...6...8... (0)
      192 vertexes illuminated
        8 lights plane culled
        0 lights envelope culled
        0 lights bounds culled
        0 lights cluster culled
--- StoreSurfaceLightmaps ---
Subsampling...sorting...allocating...storing...
writing D:\mapping\Wolfenstein - Enemy Territory	cetest\maps\shadertest/lm_0000.tga
writing D:\mapping\Wolfenstein - Enemy Territory	cetest\maps\shadertest/lm_0001.tga
writing D:\mapping\Wolfenstein - Enemy Territory	cetest\maps\shadertest/lm_0002.tga
writing D:\mapping\Wolfenstein - Enemy Territory	cetest\maps\shadertest/lm_0003.tga
projecting...done.
   175692 luxels used
        0 luxels stored (0.00 percent efficiency)
        0 solid surface lightmaps
        0 identical surface lightmaps, using 0 luxels
        0 vertex forced surfaces
        0 vertex approximated surfaces
        4 BSP lightmaps
        4 total lightmaps
        4 unique lightmap/shader combinations
Writing D:\mapping\Wolfenstein - Enemy Territory	cetest\maps\shadertest.bsp
Wrote 0.0 MB (8676 bytes)
        9 seconds elapsed

sinlge room style and no fs_game:
.bat:

@set MAP_PATH="D:\mapping\Wolfenstein - Enemy Territory	cetest\maps\shadertest"
@set FS_PATH="D:\mapping\Wolfenstein - Enemy Territory"
@set Q3MAP2=D:\mapping\radian1.5\q3map2.exe

%Q3MAP2% -game et -fs_basepath %FS_PATH% -fs_game tcetest -samplesize 4 -meta -mv 1024 -mi 6144 -v -custinfoparms %MAP_PATH%
%Q3MAP2% -game et -fs_basepath %FS_PATH% -fs_game tcetest -vis -saveprt %MAP_PATH%
%Q3MAP2% -game et -fs_basepath %FS_PATH% -light -v -samplesize 4 -samples 2 -filter -bounce 3 -bouncegrid -bouncescale 1.0 -patchshadows -external -lightmapsize 256 -custinfoparms %MAP_PATH% >light.txt
pause

log:

2.5.17
2 threads
Q3Map         - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17
GtkRadiant    - v1.5.0 Apr 26 2007 19:01:46
Last one turns the lights off
--- InitPaths ---
VFS Init: D:/mapping/Wolfenstein - Enemy Territory/etmain/

--- Light ---
Default lightmap sample size set to 4x4 units
Adaptive supersampling enabled with 2 sample(s) per lightmap texel
Lightmap filtering enabled
Radiosity enabled with 3 bounce(s)
Grid lighting with radiosity enabled
Bounce (radiosity) light scaled by 1.000000 to 0.250000
Patch shadow casting enabled
Storing all lightmaps externally
Default lightmap size set to 256 x 256 pixels
Storing all lightmaps externally
Custom info parms enabled
Map has shader script D:\mapping\Wolfenstein - Enemy Territory	cetest\maps/../scripts/q3map2_shadertest.shader
entering scripts/shaderlist.txt
entering scripts/_unsorted.shader
entering scripts/alpha.shader
entering scripts/alpha_sd.shader
entering scripts/assault.shader
entering scripts/assault_rock.shader
entering scripts/awf_props.shader
entering scripts/battery.shader
entering scripts/battery_wall.shader
entering scripts/bbmodels_mapobjects.shader
entering scripts/blimp.shader
entering scripts/bunker_sd.shader
entering scripts/castle_door.shader
entering scripts/castle_floor.shader
entering scripts/castle_window.shader
entering scripts/castle_wood.shader
entering scripts/chat.shader
entering scripts/chat_window.shader
entering scripts/chat_wood.shader
entering scripts/chateau.shader
entering scripts/common.shader
entering scripts/decals.shader
entering scripts/doors.shader
entering scripts/eerie.shader
entering scripts/egypt_door_sd.shader
entering scripts/egypt_floor_sd.shader
entering scripts/egypt_props_sd.shader
entering scripts/egypt_rock_sd.shader
entering scripts/egypt_trim_sd.shader
entering scripts/egypt_walls_sd.shader
entering scripts/egypt_windows_sd.shader
entering scripts/egypt_wood_sd.shader
entering scripts/factory_sd.shader
entering scripts/fueldump.shader
entering scripts/gfx_2d.shader
entering scripts/gfx_clipboard.shader
entering scripts/gfx_damage.shader
entering scripts/gfx_hud.shader
entering scripts/gfx_limbo.shader
entering scripts/gfx_misc.shader
entering scripts/goldrush.shader
entering scripts/icons.shader
entering scripts/levelshots.shader
entering scripts/lights.shader
entering scripts/liquids.shader
entering scripts/liquids_sd.shader
entering scripts/mapfx.shader
entering scripts/metal_misc.shader
entering scripts/metals_sd.shader
entering scripts/miltary_door.shader
entering scripts/miltary_trim.shader
entering scripts/miltary_wall.shader
entering scripts/models_ammo.shader
entering scripts/models_foliage.shader
entering scripts/models_furniture.shader
entering scripts/models_mapobjects.shader
entering scripts/models_multiplayer.shader
entering scripts/models_players.shader
entering scripts/models_shards.shader
entering scripts/models_weapons2.shader
entering scripts/mp_goldrush.shader
entering scripts/mp_guns.shader
entering scripts/mp_railgun.shader
entering scripts/mp_rocket.shader
entering scripts/mp_seawall.shader
entering scripts/mp_siwa.shader
entering scripts/mp_wurzburg.shader
entering scripts/props.shader
entering scripts/props_sd.shader
entering scripts/radar.shader
entering scripts/railgun_props.shader
entering scripts/railway_sd.shader
entering scripts/rock.shader
entering scripts/rubble.shader
entering scripts/seawall_wall.shader
entering scripts/sfx.shader
entering scripts/shadows.shader
entering scripts/siwa_fx_sd.shader
entering scripts/siwa_props_sd.shader
entering scripts/siwa_skyboxes_sd.shader
entering scripts/skies.shader
entering scripts/skies_sd.shader
entering scripts/snow.shader
entering scripts/snow_sd.shader
entering scripts/sprites.shader
entering scripts/stone.shader
entering scripts/swf.shader
entering scripts/temperate_sd.shader
entering scripts/terrain.shader
entering scripts/textures.shader
entering scripts/tobruk_wall_sd.shader
entering scripts/tobruk_windows_sd.shader
entering scripts/town_props.shader
entering scripts/town_roof.shader
entering scripts/town_wall.shader
entering scripts/town_window.shader
entering scripts/town_wood.shader
entering scripts/tree.shader
entering scripts/ui_assets.shader
entering scripts/ui_assets2.shader
entering scripts/villa_sd.shader
entering scripts/village.shader
entering scripts/wood.shader
entering scripts/xlab_door.shader
entering scripts/xlab_props.shader
entering scripts/xlab_wall.shader
     2026 shaderInfo
Loading D:\mapping\Wolfenstein - Enemy Territory	cetest\maps\shadertest.bsp
Loading D:\mapping\Wolfenstein - Enemy Territory	cetest\maps\shadertest.srf
--- LoadMapFile ---
Loading D:\mapping\Wolfenstein - Enemy Territory	cetest\maps\shadertest.map
entering D:\mapping\Wolfenstein - Enemy Territory	cetest\maps\shadertest.map
        1 light entities
--- SetupBrushes ---
        6 opaque brushes
--- SetupDirt ---
       48 dirtmap vectors
--- SetupSurfaceLightmaps ---
        6 surfaces
        6 raw lightmaps
        0 surfaces vertex lit
        6 surfaces lightmapped
        6 planar surfaces lightmapped
        0 non-planar surfaces lightmapped
        0 patches lightmapped
        0 planar patches lightmapped
--- SetupTraceNodes ---
      299 trace windings (0.08MB)
      577 trace triangles (0.05MB)
      308 trace nodes (0.02MB)
      155 leaf nodes (0.01MB)
        1 average windings per leaf node
       16 max trace depth
--- SetupGrid ---
Grid size = { 64, 64, 128 }
      405 grid points
--- CreateLights ---
        1 point lights
        0 spotlights
        0 diffuse (area) lights
        0 sun/sky lights
--- SetupEnvelopes ---
        1 total lights
        0 culled lights
--- TraceGrid ---
0...1...2...3...4...5...6...7...8...9... (0)
9 x 9 x 5 = 405 grid
        0 grid points envelope culled
        0 grid points bounds culled
--- MapRawLightmap ---
0...1...3...5...6...8... (0)
    87846 luxels
    86448 luxels mapped
        0 luxels occluded
--- SetupEnvelopes ---
        1 total lights
        0 culled lights
--- IlluminateRawLightmap ---
0...1...3...5...6...8... (0)
    87846 luxels illuminated
--- IlluminateVertexes ---
0...1...3...5...6...8... (0)
       48 vertexes illuminated
        0 lights plane culled
        0 lights envelope culled
        0 lights bounds culled
        0 lights cluster culled
--- StoreSurfaceLightmaps ---
Subsampling...sorting...allocating...storing...
writing D:\mapping\Wolfenstein - Enemy Territory	cetest\maps\shadertest/lm_0000.tga
writing D:\mapping\Wolfenstein - Enemy Territory	cetest\maps\shadertest/lm_0001.tga
writing D:\mapping\Wolfenstein - Enemy Territory	cetest\maps\shadertest/lm_0002.tga
writing D:\mapping\Wolfenstein - Enemy Territory	cetest\maps\shadertest/lm_0003.tga
projecting...done.
   175692 luxels used
        0 luxels stored (0.00 percent efficiency)
        0 solid surface lightmaps
        0 identical surface lightmaps, using 0 luxels
        0 vertex forced surfaces
        0 vertex approximated surfaces
        4 BSP lightmaps
        4 total lightmaps
        4 unique lightmap/shader combinations
--- WriteMapShaderFile ---
Writing D:\mapping\Wolfenstein - Enemy Territory	cetest\maps/../scripts/q3map2_shadertest.shader..
        2 custom shaders emitted
Writing D:\mapping\Wolfenstein - Enemy Territory	cetest\maps\shadertest.bsp
Wrote 0.0 MB (8820 bytes)

--- Radiosity (bounce 1 of 3) ---
--- RadCreateDiffuseLights ---
0...1...3...5...6...8... (0)
       6 diffuse surfaces
      36 total diffuse lights
      36 brush diffuse lights
       0 patch diffuse lights
       0 triangle diffuse lights
--- SetupEnvelopes ---
       36 total lights
        0 culled lights
--- BounceGrid ---
0...1...2...3...4...5...6...7...8...9... (0)
        0 grid points envelope culled
        0 grid points bounds culled
--- IlluminateRawLightmap ---
0...1...3...5...6...8... (4)
   175692 luxels illuminated
       48 vertexes illuminated
--- IlluminateVertexes ---
0...1...3...5...6...8... (0)
       96 vertexes illuminated
       36 lights plane culled
        0 lights envelope culled
        0 lights bounds culled
        0 lights cluster culled
--- StoreSurfaceLightmaps ---
Subsampling...sorting...allocating...storing...
writing D:\mapping\Wolfenstein - Enemy Territory	cetest\maps\shadertest/lm_0000.tga
writing D:\mapping\Wolfenstein - Enemy Territory	cetest\maps\shadertest/lm_0001.tga
writing D:\mapping\Wolfenstein - Enemy Territory	cetest\maps\shadertest/lm_0002.tga
writing D:\mapping\Wolfenstein - Enemy Territory	cetest\maps\shadertest/lm_0003.tga
projecting...done.
   175692 luxels used
        0 luxels stored (0.00 percent efficiency)
        0 solid surface lightmaps
        0 identical surface lightmaps, using 0 luxels
        0 vertex forced surfaces
        0 vertex approximated surfaces
        4 BSP lightmaps
        4 total lightmaps
        4 unique lightmap/shader combinations
--- WriteMapShaderFile ---
Writing D:\mapping\Wolfenstein - Enemy Territory	cetest\maps/../scripts/q3map2_shadertest.shader..
        2 custom shaders emitted
Writing D:\mapping\Wolfenstein - Enemy Territory	cetest\maps\shadertest.bsp
Wrote 0.0 MB (8820 bytes)

--- Radiosity (bounce 2 of 3) ---
--- RadCreateDiffuseLights ---
0...1...3...5...6...8... (0)
       6 diffuse surfaces
      36 total diffuse lights
      36 brush diffuse lights
       0 patch diffuse lights
       0 triangle diffuse lights
--- SetupEnvelopes ---
       36 total lights
        0 culled lights
--- BounceGrid ---
0...1...2...3...4...5...6...7...8...9... (0)
        0 grid points envelope culled
        0 grid points bounds culled
--- IlluminateRawLightmap ---
0...1...3...5...6...8... (3)
   263538 luxels illuminated
       96 vertexes illuminated
--- IlluminateVertexes ---
0...1...3...5...6...8... (0)
      144 vertexes illuminated
       36 lights plane culled
        0 lights envelope culled
        0 lights bounds culled
        0 lights cluster culled
--- StoreSurfaceLightmaps ---
Subsampling...sorting...allocating...storing...
writing D:\mapping\Wolfenstein - Enemy Territory	cetest\maps\shadertest/lm_0000.tga
writing D:\mapping\Wolfenstein - Enemy Territory	cetest\maps\shadertest/lm_0001.tga
writing D:\mapping\Wolfenstein - Enemy Territory	cetest\maps\shadertest/lm_0002.tga
writing D:\mapping\Wolfenstein - Enemy Territory	cetest\maps\shadertest/lm_0003.tga
projecting...done.
   175692 luxels used
        0 luxels stored (0.00 percent efficiency)
        0 solid surface lightmaps
        0 identical surface lightmaps, using 0 luxels
        0 vertex forced surfaces
        0 vertex approximated surfaces
        4 BSP lightmaps
        4 total lightmaps
        4 unique lightmap/shader combinations
--- WriteMapShaderFile ---
Writing D:\mapping\Wolfenstein - Enemy Territory	cetest\maps/../scripts/q3map2_shadertest.shader..
        2 custom shaders emitted
Writing D:\mapping\Wolfenstein - Enemy Territory	cetest\maps\shadertest.bsp
Wrote 0.0 MB (8820 bytes)

--- Radiosity (bounce 3 of 3) ---
--- RadCreateDiffuseLights ---
0...1...3...5...6...8... (0)
       6 diffuse surfaces
      36 total diffuse lights
      36 brush diffuse lights
       0 patch diffuse lights
       0 triangle diffuse lights
--- SetupEnvelopes ---
       36 total lights
        0 culled lights
--- BounceGrid ---
0...1...2...3...4...5...6...7...8...9... (0)
        0 grid points envelope culled
        0 grid points bounds culled
--- IlluminateRawLightmap ---
0...1...3...5...6...8... (4)
   351384 luxels illuminated
      144 vertexes illuminated
--- IlluminateVertexes ---
0...1...3...5...6...8... (0)
      192 vertexes illuminated
       36 lights plane culled
        0 lights envelope culled
        0 lights bounds culled
        0 lights cluster culled
--- StoreSurfaceLightmaps ---
Subsampling...sorting...allocating...storing...
writing D:\mapping\Wolfenstein - Enemy Territory	cetest\maps\shadertest/lm_0000.tga
writing D:\mapping\Wolfenstein - Enemy Territory	cetest\maps\shadertest/lm_0001.tga
writing D:\mapping\Wolfenstein - Enemy Territory	cetest\maps\shadertest/lm_0002.tga
writing D:\mapping\Wolfenstein - Enemy Territory	cetest\maps\shadertest/lm_0003.tga
projecting...done.
   175692 luxels used
        0 luxels stored (0.00 percent efficiency)
        0 solid surface lightmaps
        0 identical surface lightmaps, using 0 luxels
        0 vertex forced surfaces
        0 vertex approximated surfaces
        4 BSP lightmaps
        4 total lightmaps
        4 unique lightmap/shader combinations
--- WriteMapShaderFile ---
Writing D:\mapping\Wolfenstein - Enemy Territory	cetest\maps/../scripts/q3map2_shadertest.shader..
        2 custom shaders emitted
Writing D:\mapping\Wolfenstein - Enemy Territory	cetest\maps\shadertest.bsp
Wrote 0.0 MB (8820 bytes)
       11 seconds elapsed

as you can see only the last log contains the following section

--- WriteMapShaderFile ---
Writing D:\mapping\Wolfenstein - Enemy Territory	cetest\maps/../scripts/q3map2_shadertest.shader..
        2 custom shaders emitted

additional info:
problem comes with all versions of q3map2, the logs that are shown are with 2.5.17


(merlin1991) #2

the bug is some king of owerflow bug.
while searching the sourcecode of q3map2 if found a comment from ydnar:

/* ydnar: fixme (make this bigger?) */

(in shaders.c)

that brought me to the idea to remove the tce shaders temporary and wth it worked!

i could compile with fs_game:

@set MAP_PATH="D:\mapping\Wolfenstein - Enemy Territory	cetest\maps\shadertest"
@set FS_PATH="D:\mapping\Wolfenstein - Enemy Territory"
@set Q3MAP2=D:\mapping\radian1.5\q3map2.exe

%Q3MAP2% -game et -fs_basepath %FS_PATH% -fs_game tcetest -samplesize 4 -meta -mv 1024 -mi 6144 -v -custinfoparms %MAP_PATH%
%Q3MAP2% -game et -fs_basepath %FS_PATH% -fs_game tcetest -vis -saveprt %MAP_PATH%
%Q3MAP2% -game et -fs_basepath %FS_PATH% -fs_game tcetest -light -v -samplesize 4 -samples 2 -filter -bounce 3 -bouncegrid -bouncescale 1.0 -patchshadows -external -lightmapsize 256 -custinfoparms %MAP_PATH% >light.txt
pause

brought me this:

2.5.17
2 threads
Q3Map         - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17
GtkRadiant    - v1.5.0 Apr 26 2007 19:01:46
Last one turns the lights off
--- InitPaths ---
VFS Init: D:/mapping/Wolfenstein - Enemy Territory/tcetest/
VFS Init: D:/mapping/Wolfenstein - Enemy Territory/etmain/

--- Light ---
Default lightmap sample size set to 4x4 units
Adaptive supersampling enabled with 2 sample(s) per lightmap texel
Lightmap filtering enabled
Radiosity enabled with 3 bounce(s)
Grid lighting with radiosity enabled
Bounce (radiosity) light scaled by 1.000000 to 0.250000
Patch shadow casting enabled
Storing all lightmaps externally
Default lightmap size set to 256 x 256 pixels
Storing all lightmaps externally
Custom info parms enabled
Map has shader script D:\mapping\Wolfenstein - Enemy Territory	cetest\maps/../scripts/q3map2_shadertest.shader
entering scripts/shaderlist.txt
entering scripts/shaderlist.txt (2)
Script file scripts//mine:.shader was not found
entering scripts/obj_hideout.shader
WARNING: Unknown surfaceparm: "mat_grass"
WARNING: Unknown surfaceparm: "mat_grass"
WARNING: Unknown surfaceparm: "mat_grass"
WARNING: Unknown surfaceparm: "mat_grass"
WARNING: Unknown surfaceparm: "mat_grass"
WARNING: Unknown surfaceparm: "mat_cement"
WARNING: Unknown surfaceparm: "mat_brick"
entering scripts/obj_desert2.shader
WARNING: Unknown surfaceparm: "mat_brick_yellow"
WARNING: Unknown surfaceparm: "mat_brick_yellow"
WARNING: Unknown surfaceparm: "mat_metal"
WARNING: Unknown surfaceparm: "mat_brick_yellow"
WARNING: Unknown surfaceparm: "mat_brick_yellow"
WARNING: Unknown surfaceparm: "mat_sand"
WARNING: Unknown surfaceparm: "mat_sand"
WARNING: Unknown surfaceparm: "mat_sand"
WARNING: Unknown surfaceparm: "mat_sand"
entering scripts/_unsorted.shader
entering scripts/alpha.shader
entering scripts/alpha_sd.shader
entering scripts/assault.shader
entering scripts/assault_rock.shader
entering scripts/awf_props.shader
entering scripts/battery.shader
entering scripts/battery_wall.shader
entering scripts/bbmodels_mapobjects.shader
entering scripts/blimp.shader
entering scripts/bunker_sd.shader
entering scripts/castle_door.shader
entering scripts/castle_floor.shader
entering scripts/castle_window.shader
entering scripts/castle_wood.shader
entering scripts/chat.shader
entering scripts/chat_window.shader
entering scripts/chat_wood.shader
entering scripts/chateau.shader
entering scripts/common.shader
entering scripts/decals.shader
entering scripts/doors.shader
entering scripts/eerie.shader
entering scripts/egypt_door_sd.shader
entering scripts/egypt_floor_sd.shader
entering scripts/egypt_props_sd.shader
entering scripts/egypt_rock_sd.shader
entering scripts/egypt_trim_sd.shader
entering scripts/egypt_walls_sd.shader
entering scripts/egypt_windows_sd.shader
entering scripts/egypt_wood_sd.shader
entering scripts/factory_sd.shader
entering scripts/fueldump.shader
entering scripts/gfx_2d.shader
entering scripts/gfx_clipboard.shader
entering scripts/gfx_damage.shader
entering scripts/gfx_hud.shader
entering scripts/gfx_limbo.shader
entering scripts/gfx_misc.shader
entering scripts/goldrush.shader
entering scripts/icons.shader
entering scripts/levelshots.shader
entering scripts/lights.shader
entering scripts/liquids.shader
entering scripts/liquids_sd.shader
entering scripts/mapfx.shader
entering scripts/metal_misc.shader
entering scripts/metals_sd.shader
entering scripts/miltary_door.shader
entering scripts/miltary_trim.shader
entering scripts/miltary_wall.shader
entering scripts/models_ammo.shader
entering scripts/models_foliage.shader
entering scripts/models_furniture.shader
entering scripts/models_mapobjects.shader
entering scripts/models_multiplayer.shader
entering scripts/models_players.shader
entering scripts/models_shards.shader
entering scripts/models_weapons2.shader
entering scripts/mp_goldrush.shader
entering scripts/mp_guns.shader
entering scripts/mp_railgun.shader
entering scripts/mp_rocket.shader
entering scripts/mp_seawall.shader
entering scripts/mp_siwa.shader
entering scripts/mp_wurzburg.shader
entering scripts/props.shader
entering scripts/props_sd.shader
entering scripts/radar.shader
entering scripts/railgun_props.shader
entering scripts/railway_sd.shader
entering scripts/rock.shader
entering scripts/rubble.shader
entering scripts/seawall_wall.shader
entering scripts/sfx.shader
entering scripts/shadows.shader
entering scripts/siwa_fx_sd.shader
entering scripts/siwa_props_sd.shader
entering scripts/siwa_skyboxes_sd.shader
entering scripts/skies.shader
entering scripts/skies_sd.shader
entering scripts/snow.shader
entering scripts/snow_sd.shader
entering scripts/sprites.shader
entering scripts/stone.shader
entering scripts/swf.shader
entering scripts/temperate_sd.shader
entering scripts/terrain.shader
entering scripts/textures.shader
entering scripts/tobruk_wall_sd.shader
entering scripts/tobruk_windows_sd.shader
entering scripts/town_props.shader
entering scripts/town_roof.shader
entering scripts/town_wall.shader
entering scripts/town_window.shader
entering scripts/town_wood.shader
entering scripts/tree.shader
entering scripts/ui_assets.shader
entering scripts/ui_assets2.shader
entering scripts/villa_sd.shader
entering scripts/village.shader
entering scripts/wood.shader
entering scripts/xlab_door.shader
entering scripts/xlab_props.shader
entering scripts/xlab_wall.shader
Script file scripts/elite_media0.shader was not found
Script file scripts/elite_media1.shader was not found
Script file scripts/elite_media2.shader was not found
Script file scripts/coroner_models.shader was not found
Script file scripts/coroner_models2.shader was not found
Script file scripts/lightgrid.shader was not found
Script file scripts/race.shader was not found
Script file scripts/coroner_skies.shader was not found
Script file scripts/twy_textures.shader was not found
Script file scripts/dem_ersatz.shader was not found
Script file scripts/hos_misc.shader was not found
Script file scripts/hos_misc2.shader was not found
Script file scripts/hos_models.shader was not found
Script file scripts/tce_farpoint.shader was not found
Script file scripts/jace.shader was not found
Script file scripts/bruce.shader was not found
Script file scripts/bruce_mod.shader was not found
Script file scripts/obj_dust.shader was not found
Script file scripts/obj_village.shader was not found
Script file scripts/obj_railhouse.shader was not found
Script file scripts/obj_northport.shader was not found
Script file scripts/obj_snow.shader was not found
Script file scripts/dem_district.shader was not found
Script file scripts/routa.shader was not found
Script file scripts/liq_models.shader was not found
     2049 shaderInfo
Loading D:\mapping\Wolfenstein - Enemy Territory	cetest\maps\shadertest.bsp
Loading D:\mapping\Wolfenstein - Enemy Territory	cetest\maps\shadertest.srf
--- LoadMapFile ---
Loading D:\mapping\Wolfenstein - Enemy Territory	cetest\maps\shadertest.map
entering D:\mapping\Wolfenstein - Enemy Territory	cetest\maps\shadertest.map
        1 light entities
--- SetupBrushes ---
        6 opaque brushes
--- SetupDirt ---
       48 dirtmap vectors
--- SetupSurfaceLightmaps ---
        6 surfaces
        6 raw lightmaps
        0 surfaces vertex lit
        6 surfaces lightmapped
        6 planar surfaces lightmapped
        0 non-planar surfaces lightmapped
        0 patches lightmapped
        0 planar patches lightmapped
--- SetupTraceNodes ---
      299 trace windings (0.08MB)
      577 trace triangles (0.05MB)
      308 trace nodes (0.02MB)
      155 leaf nodes (0.01MB)
        1 average windings per leaf node
       16 max trace depth
--- SetupGrid ---
Grid size = { 64, 64, 128 }
      405 grid points
--- CreateLights ---
        1 point lights
        0 spotlights
        0 diffuse (area) lights
        0 sun/sky lights
--- SetupEnvelopes ---
        1 total lights
        0 culled lights
--- TraceGrid ---
0...1...2...3...4...5...6...7...8...9... (0)
9 x 9 x 5 = 405 grid
        0 grid points envelope culled
        0 grid points bounds culled
--- MapRawLightmap ---
0...1...3...5...6...8... (0)
    87846 luxels
    86564 luxels mapped
        0 luxels occluded
--- SetupEnvelopes ---
        1 total lights
        0 culled lights
--- IlluminateRawLightmap ---
0...1...3...5...6...8... (0)
    87846 luxels illuminated
--- IlluminateVertexes ---
0...1...3...5...6...8... (0)
       48 vertexes illuminated
        0 lights plane culled
        0 lights envelope culled
        0 lights bounds culled
        0 lights cluster culled
--- StoreSurfaceLightmaps ---
Subsampling...sorting...allocating...storing...
writing D:\mapping\Wolfenstein - Enemy Territory	cetest\maps\shadertest/lm_0000.tga
writing D:\mapping\Wolfenstein - Enemy Territory	cetest\maps\shadertest/lm_0001.tga
writing D:\mapping\Wolfenstein - Enemy Territory	cetest\maps\shadertest/lm_0002.tga
writing D:\mapping\Wolfenstein - Enemy Territory	cetest\maps\shadertest/lm_0003.tga
projecting...done.
   175692 luxels used
        0 luxels stored (0.00 percent efficiency)
        0 solid surface lightmaps
        0 identical surface lightmaps, using 0 luxels
        0 vertex forced surfaces
        0 vertex approximated surfaces
        4 BSP lightmaps
        4 total lightmaps
        4 unique lightmap/shader combinations
--- WriteMapShaderFile ---
Writing D:\mapping\Wolfenstein - Enemy Territory	cetest\maps/../scripts/q3map2_shadertest.shader..
        2 custom shaders emitted
Writing D:\mapping\Wolfenstein - Enemy Territory	cetest\maps\shadertest.bsp
Wrote 0.0 MB (8820 bytes)

--- Radiosity (bounce 1 of 3) ---
--- RadCreateDiffuseLights ---
0...1...3...5...6...8... (0)
       6 diffuse surfaces
      36 total diffuse lights
      36 brush diffuse lights
       0 patch diffuse lights
       0 triangle diffuse lights
--- SetupEnvelopes ---
       36 total lights
        0 culled lights
--- BounceGrid ---
0...1...2...3...4...5...6...7...8...9... (0)
        0 grid points envelope culled
        0 grid points bounds culled
--- IlluminateRawLightmap ---
0...1...3...5...6...8... (3)
   175692 luxels illuminated
       48 vertexes illuminated
--- IlluminateVertexes ---
0...1...3...5...6...8... (0)
       96 vertexes illuminated
       36 lights plane culled
        0 lights envelope culled
        0 lights bounds culled
        0 lights cluster culled
--- StoreSurfaceLightmaps ---
Subsampling...sorting...allocating...storing...
writing D:\mapping\Wolfenstein - Enemy Territory	cetest\maps\shadertest/lm_0000.tga
writing D:\mapping\Wolfenstein - Enemy Territory	cetest\maps\shadertest/lm_0001.tga
writing D:\mapping\Wolfenstein - Enemy Territory	cetest\maps\shadertest/lm_0002.tga
writing D:\mapping\Wolfenstein - Enemy Territory	cetest\maps\shadertest/lm_0003.tga
projecting...done.
   175692 luxels used
        0 luxels stored (0.00 percent efficiency)
        0 solid surface lightmaps
        0 identical surface lightmaps, using 0 luxels
        0 vertex forced surfaces
        0 vertex approximated surfaces
        4 BSP lightmaps
        4 total lightmaps
        4 unique lightmap/shader combinations
--- WriteMapShaderFile ---
Writing D:\mapping\Wolfenstein - Enemy Territory	cetest\maps/../scripts/q3map2_shadertest.shader..
        2 custom shaders emitted
Writing D:\mapping\Wolfenstein - Enemy Territory	cetest\maps\shadertest.bsp
Wrote 0.0 MB (8820 bytes)

--- Radiosity (bounce 2 of 3) ---
--- RadCreateDiffuseLights ---
0...1...3...5...6...8... (0)
       6 diffuse surfaces
      36 total diffuse lights
      36 brush diffuse lights
       0 patch diffuse lights
       0 triangle diffuse lights
--- SetupEnvelopes ---
       36 total lights
        0 culled lights
--- BounceGrid ---
0...1...2...3...4...5...6...7...8...9... (0)
        0 grid points envelope culled
        0 grid points bounds culled
--- IlluminateRawLightmap ---
0...1...3...5...6...8... (4)
   263538 luxels illuminated
       96 vertexes illuminated
--- IlluminateVertexes ---
0...1...3...5...6...8... (0)
      144 vertexes illuminated
       36 lights plane culled
        0 lights envelope culled
        0 lights bounds culled
        0 lights cluster culled
--- StoreSurfaceLightmaps ---
Subsampling...sorting...allocating...storing...
writing D:\mapping\Wolfenstein - Enemy Territory	cetest\maps\shadertest/lm_0000.tga
writing D:\mapping\Wolfenstein - Enemy Territory	cetest\maps\shadertest/lm_0001.tga
writing D:\mapping\Wolfenstein - Enemy Territory	cetest\maps\shadertest/lm_0002.tga
writing D:\mapping\Wolfenstein - Enemy Territory	cetest\maps\shadertest/lm_0003.tga
projecting...done.
   175692 luxels used
        0 luxels stored (0.00 percent efficiency)
        0 solid surface lightmaps
        0 identical surface lightmaps, using 0 luxels
        0 vertex forced surfaces
        0 vertex approximated surfaces
        4 BSP lightmaps
        4 total lightmaps
        4 unique lightmap/shader combinations
--- WriteMapShaderFile ---
Writing D:\mapping\Wolfenstein - Enemy Territory	cetest\maps/../scripts/q3map2_shadertest.shader..
        2 custom shaders emitted
Writing D:\mapping\Wolfenstein - Enemy Territory	cetest\maps\shadertest.bsp
Wrote 0.0 MB (8820 bytes)

--- Radiosity (bounce 3 of 3) ---
--- RadCreateDiffuseLights ---
0...1...3...5...6...8... (0)
       6 diffuse surfaces
      36 total diffuse lights
      36 brush diffuse lights
       0 patch diffuse lights
       0 triangle diffuse lights
--- SetupEnvelopes ---
       36 total lights
        0 culled lights
--- BounceGrid ---
0...1...2...3...4...5...6...7...8...9... (0)
        0 grid points envelope culled
        0 grid points bounds culled
--- IlluminateRawLightmap ---
0...1...3...5...6...8... (3)
   351384 luxels illuminated
      144 vertexes illuminated
--- IlluminateVertexes ---
0...1...3...5...6...8... (0)
      192 vertexes illuminated
       36 lights plane culled
        0 lights envelope culled
        0 lights bounds culled
        0 lights cluster culled
--- StoreSurfaceLightmaps ---
Subsampling...sorting...allocating...storing...
writing D:\mapping\Wolfenstein - Enemy Territory	cetest\maps\shadertest/lm_0000.tga
writing D:\mapping\Wolfenstein - Enemy Territory	cetest\maps\shadertest/lm_0001.tga
writing D:\mapping\Wolfenstein - Enemy Territory	cetest\maps\shadertest/lm_0002.tga
writing D:\mapping\Wolfenstein - Enemy Territory	cetest\maps\shadertest/lm_0003.tga
projecting...done.
   175692 luxels used
        0 luxels stored (0.00 percent efficiency)
        0 solid surface lightmaps
        0 identical surface lightmaps, using 0 luxels
        0 vertex forced surfaces
        0 vertex approximated surfaces
        4 BSP lightmaps
        4 total lightmaps
        4 unique lightmap/shader combinations
--- WriteMapShaderFile ---
Writing D:\mapping\Wolfenstein - Enemy Territory	cetest\maps/../scripts/q3map2_shadertest.shader..
        2 custom shaders emitted
Writing D:\mapping\Wolfenstein - Enemy Territory	cetest\maps\shadertest.bsp
Wrote 0.0 MB (8820 bytes)
       11 seconds elapsed

sadly that is no solution to my problem, it just says that my inital idea that the fs_game switch is the problem is not the problem all, the problem are too much shaders and/or too big shaders but i need the shaderinformation while compling :mad:

and i have no knowledge of c nor a c compiler nor a c ide :mad:

can someone look into the source code of q3map2 and search the point where shaders get read in / the custom shader gets written out and check for sizes and build some win binarys?
(as i’m not thinking that ydnar is still around)


(kamikazee) #3

I don’t have my trusty C compiler with me so I’m afraid I can’t help for the moment.
Ydnar still passes by from time to time (maybe shoot him a PM with a link here) and there are others like Reyalp who made custom versions of Q3Map2 before.

However, that is all about “fixing” Q3Map2. I once found a modified Q3Map2 exe with the TC or TCE logo in it bundled with Q3map2Build.


(sXY) #4

@kamikazee: Could you remember where did you see that TCE q3map2 compiler (sometimes referred as TCmap compiler)

ps: anyway… the “funny” thing is, that you get a styled light if you wrongly connect info_null with a light entity (Properly the light entity must have key target and info_null targetname - not vice versa! Otherwise you get that flickering light bug)

ps2: (to kamikaze) I’ve already found it! Thanks for mentioning it!


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Aion gold, Warhammer gold, as the currency in the Warhammer world, plays an important role in the economic system. The experience plays take in game kinda depends on how much Warhammer gold they have. To amateur players, they do not have much time to play the game, not even farming Warhammer online gold. So most of Warhammer players would like to purchase Warhammer gold.Warhammer cdkeyWarhammer online CD-key are the codes which be used to active your Warhammer Accounts. Warhammer leveling then will be needed after your Warhammer Accounts have been activated. That means you have to use both Warhammer CD-key and Warhammer Timecard after you creat an Warhammer account, so that you can access to the Warhammer world.


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