how can i get rid of the lightspot centered on lightimage-shader(like windows) assigned brush-faces ?
first i thought its my own error, but now i noticed the same error also in SD-maps.
so i tried nearly everything like other texturesize/brightness or pictureformat. only stretching the brushsurface with to the double size as its height and more, helps. no lightspot then. but this cant be a solution.
it has also nothing to do with the texture alignement. the lightspot is everytime in the center of the brushface.
please help
greetings turbo
ps: not sure, but its a while ago since my last map project schwalbe. but i dont think we had this problem this time

