Lights!


(HeresJohnny) #1

Ok so i know how to make lights in d3, but when i play the map, it is very very dark :frowning:

I am aware you can change the brightness on lthe light entitty, but it seems to have little or no effect. my map is still dim.

Any ideas?

Screen shot: (click to enlarge)


(Zombie13) #2

you can do a lot more with your lights by pressing J once a light entity is selected there you can adjust the size of the area which the light covers.

Zombie


(Zombie13) #3

you probably have already done it, but make sure you recompile your map with “dmap”


(HeresJohnny) #4

no, i just ran bsb >>> bsp.

how do i run dmap?


(the_hat) #5

dmap can be ran from the doom3 console.


(Zombie13) #6

bring down the console and type: dmap yourmapname

if its under a path like maps/blah use the path in front of the mapname

but running dmap is the same as bsp-ing your map, your light should change brightness though from editing the values in the light editor.

Zombie


(Zombie13) #7

heheh to quick the_hat :slight_smile:


(HeresJohnny) #8

Hmmm i put the brightness all the way up and still no change. Maybe because when i run dmap i get a leak?

152 flooded leafs
entity reached from outside – no filling


WARNING: ******* leaked *******


— LeakFile —
11 point linefile
0 total shadow triangles
0 total shadow verts

0 seconds for dmap

------------- Warnings ---------------
during running dmap…
WARNING: ******* leaked *******
1 warnings


(Dev/Null) #9

The leak is a problem that needs to be fixed, but I don’t think it’s related to the darkness. I’ve found that changing the “brightness” value does very little. Changing the size is much more effective.


(HeresJohnny) #10

in hl mapping a leak causes the rad not to run, i think it might have an effect :?


(the_hat) #11

Leaks happen when entitys make it through the hull, your hull is basicly everything that isnt detail. to find where it leaks at, goto File->Pointfile… after compiling and getting the leak error.


(essell) #12

if you’re using the brightness slider to turn up your lights, that’s probably the problem - you’re better off turning up the radius values [top left].


(HeresJohnny) #13

I found my problem…
I was unaware that you are required to save your map before you dmap it :stuck_out_tongue:

So realistlically the brightness slider wasnt doing anything at all :smiley:

Problem sovled :wink: