Hi,
Since I’m looking for some new mapping idea’s, somebody said something about a generator allies need to destroy. If its destroyed, a emergency generator from the axis, that is undestructible, kicks in to action. The generator can last for instance for 3 minutes. If axis can fix the regular generator fast enough, the timer stops. I want, that if the emergency generator gets to 2 minutes, the lights start to flikker, and if it reaches 1 minutes, all ‘red lights’ in the map go on.
Anybody got an idea on how to do this? Is it possible for people who don’t have dynamic lights on?
Thanks in advantage,
Miki

