lights go on/off/flickering


(Miki) #1

Hi,
Since I’m looking for some new mapping idea’s, somebody said something about a generator allies need to destroy. If its destroyed, a emergency generator from the axis, that is undestructible, kicks in to action. The generator can last for instance for 3 minutes. If axis can fix the regular generator fast enough, the timer stops. I want, that if the emergency generator gets to 2 minutes, the lights start to flikker, and if it reaches 1 minutes, all ‘red lights’ in the map go on.

Anybody got an idea on how to do this? Is it possible for people who don’t have dynamic lights on?

Thanks in advantage,

Miki


(th0rn3) #2

If you look back some time, some dude tried to make switchable lights… and… its possible, BUT it wont affect player models :frowning:


(Miki) #3

Oh too bad, would like to see all the lights go flikkering and then go red and everybody, bearly seening eachother shooting. Well too bad :frowning:


(Pande) #4

You can use an effect for that perhaps, hack a smoke entity and shader remap some red sprite squares and give them transparency.

edit: awesome new forum thing! love the rewards. :slight_smile:


(nUllSkillZ) #5

Try to have a look for “lightstyles”.
Not sure if it’s possible to achieve what you want.


(kamikazee) #6

[QUOTE=th0rn3;187879]If you look back some time, some dude tried to make switchable lights… and… its possible, BUT it wont affect player models :([/QUOTE]I’m wondering… Do dlights affect the player model?

If so, you could fake this by placing dlights with different lighting settings. Of course, a whole map full of them will be impossible, seeing how dlights increase the entity-count.


(th0rn3) #7

I just dont know. Dlights never worked for me (dont thing im stupid, because I have dlights turned on in et). And a lot of people say they cause big big lag… :rolleyes: