hey
question…
i really want to make lightrays coming from holes in the ceiling of my map… i thought of a was of doing this, but im not 100% sure if it can be done (i think it can) and i cant do it myself lol 
first, is it possible to make like a cone of light rays coming from a hole by using a light entity or any other thing in radiant?
Lightrays… im not even sure its the correct name in english
but i want something like this (but from above, in a cone shape):

How i thought it would be possible:
- Make a cone brush which will be the light ray
- Texture it with a very low opacity of white/yellowish color and make it non-solid
i guess that would work or?
But for some reason i cant get my custom textures to work in my map … its not pk3 yet, only bsp and i can see the texture in radiant but not in the game (yellow+black thing in game) … its in the shader and in the right map etc… i dunno what’s wrong?
)

