I’ve bought a copy of Lightray3d.
And I’ve tested the im- and export the first time today.
Test was done with allied body.mdm and body.mdx.
The import of mdm (mesh) is working.
I don’t think the animation is imported into Lightray3d.
May be I haven’t found out how to play the animation / how to import correctly.
After pressing the > button nothing has happened.
The direct export to mdm / mdx seems not to work.
MDM: I can’t see the playerfigure.
MDX: Some weird animations
May be a mistake during export.
Export to:
[ul]
[li]MS3D (import to Milkshape)
[/li][list:a16eea03ee]
[li]mesh
[/li][li]bones
[/li][li]no animation
[/li][/ul]
[li]MS3D text (import to Milkshape)
[/li][ul]
[li]mesh
[/li][li]bones
[/li][li]no animation
[/li][/ul]
[li]3ds (import to GMax)
[/li][ul]
[li]mesh
[/li][li]no bones
[/li][li]no animation
[/li][/ul]
[li]MDC (re-import to Lightray3D because GMax plugin not working)
[/li][ul]
[li]mesh
[/li][li]no bones
[/li][li]no animation
[/li][/ul]
[li]MDS (re-import to Lightray3D because GMax plugin not working)
[/li][ul]
[li]mesh
[/li][li]bones
[/li][li]no animation
[/li][/ul]
[li]LWO
[/li]program crashed
[li]ASE (re-import to Lightray3D)
[/li][ul]
[li]mesh
[/li][li]bones
[/li][li]no animation
[/li][/ul]
[li]X (re-import to Lightray3D)
[/li][ul]
[li]mesh
[/li][li]bones
[/li][li]no animation
[/li][/ul]
[li]OBJ (re-import to Lightray3D)
[/li][ul]
[li]mesh
[/li][li]no bones
[/li][li]no animation
[/li][/ul]
[/list:u:a16eea03ee]
Missing animation could be because of a mistake during import.



