This is very very odd. My friend was doing test maps and he was compiling on _lightmapscale 22.
When he compiles on lightmapscale 1-3 or so, all the hints work great and where its not hinting the game inserts its own portal lines. However, at lightmap scale 22, there is a MAJOR effect on the -vis in game. These seems very odd to be since I thought that the -light phase came after the -vis phase.
Here are some picks of me looking out one of the main windows. I am inside a room not in the void.


Ok, now I will use r_lockpvs 1 so that i can go fly out into the void get a better view of all that stuff.


I didn’t even believe him when he said that _lightmapscale could affect anything in the -vis phase since that is contrary to most eveyrthing I would think. Something is very odd about this.
Here is me in radiant so u can see it’s not one GIANT box.
