Lightning-Error


(Rought) #1

Greetings…

I have a big problem with my lightmap…I dunno why but some brushes in the map seem to be simply black…
I have 2 Pics where you can see on the first screen, that these forms on those columns are too dark and I have no idea why! :???:

I deleted some light-models and it changed the lightning on some places, but not all! Maybe it’s a problem with the models, but maybe it’s just an entry in the worldspawn…I DON’T KNOW :frowning:


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(Genesis) #2

hm… what value did u give the ambient key on the worldspawn?! if u havent set a ambient u might wanna try that out!


(joop sloop) #3

no! do not use ambient lighting, ambient lighting is evil!

Try compiling your map using the latest development build of q3map2 with these light stage options:

-light -fast -samples 3 -gamma 1.4 -compensate 1.2 -patchshadows -dirty -lightmapsize 512 -external -bounce

the -bounce 8 might be a bit of overkill, only do that if you got time to spare :slight_smile:
you could tweak the gamma & compensate values a bit to suit your map better…

but please don’t use ambient…


(thegnat) #4

Maybe this thread will help you.

http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&t=5694

Hewster had a similar problem…
BTW: Your screens look damn good!


(Rought) #5

Ok…thanks for your first answers!

I have an ambientkey set, but I tested just a small part of the map and it worked, althoug I’ve set the ambientkey to “8” !!!

I know the problems with ambient, but I just don’t want to make some parts brighter with a simple light-entity…I don’t like “unreal” lightning

But I’ll try your way joop…maybe it helps, but the testmaps, in case it’l work, would take much time in future, so I have to find an easier way…but first I’ll try :wink:

@thegnat: THX for your comment :slight_smile: I’ll post some more screens soon :wink:


(badong) #6

use _minlight instead of ambient. Unlike ambient which raises everything up, _minlight only raises the light in the places that are below its threshold, so it won’t affect the places that are already lit but only the dark areas.


(Java.Lang) #7

I don’t know why everyone bashes ambient lighting, it works great if you know how to use it properly.


(chavo_one) #8

because most people don’t know how to use it properly :wink: