I’ve just tried compiling my map with a higher lightmapsize (256) (worked fine before I did this). The compile ran fine without any errors, and it exported all my lightmaps (which all look normal, the way they should) even though I didn’t put in the -export or -external switch. But when I ran the map in-game, the lightmaps just wouldn’t show up. Everything was all full bright. I went back to q3map2 and tried importing the lightmaps. The compiler gave me no error message, but the lightmaps didn’t actually import into the map. I also tried recompiling with -external but no shader file was generated. Furthermore, I checked the size of a previously compile version of my map (w/ a normal lightmap size), and it was a lot larger.
I know I’ve been able to do this before, so why isn’t it working now? Am I missing something?
I’m compiling with q3map2 2.5.12, for EF1, the light compiling options were -fast -patchshadows -samples 2 -thresh 0.1 -lightmapsize 256 ( and -external). No errors during the compile or in-game.