I know the reason why this happens, since it has been discussed in here before.
And here’s one case of it from my map, but it has a lot similar things in the map already.
www.rtcw-tf.co.uk/gib/temp/shot1.jpg
www.rtcw-tf.co.uk/gib/temp/shot1lightmap.jpg
www.rtcw-tf.co.uk/gib/temp/shot2.jpg
www.rtcw-tf.co.uk/gib/temp/shot2lightmap.jpg
www.rtcw-tf.co.uk/gib/temp/radiant.jpg
As you can see, I removed parts of my terrain since it wont be visible anyway just to decrease the tris. Is there a way to actually block the light without adding a texture to my caulked faces? Actually I don’t understand why caulk don’t block the sunlight in the first place, that would obviously be a simple solution to it (for me as a mapper), or a shader similar to caulk that actually blocks it or something.
But anyway, I’m rambling, anyone got a soloution without adding more tris to the map?

