Can someone do a working example map (using custom textures so I can use it in EF :)) of how to do lightmapped blended terrain? I used to be able to do it no problems, however now, using the same shaders as before, the terrain doesn’t show but is solid. I’ve tried following 1 or 2 tutorials but they seem to be yielding the same results.
I’ve got my pcx file, a func_group terrain and shaders named in succession _0, _1, _0to1 etc but they just don’t show even though as it compiles it says Entity # is using indexmap…
I’d post it but I’ve got a feeling it’s so screwed it’d be easier just to start from scratch!
Thanks in advance
didnt look at ydnars link