I originally posted this problem on Quake3World LE, I was wondering if anyone here might know since this is more of a q3map2 problem.
I have a problem with getting a model lightmapped. There’s nothing wrong with the shader or model that I can tell, but the model always appears to be rendered in fullbright.
Here’s the original thread with all the details, please take a look.
http://www.quake3world.com/ubb/Forum6/HTML/025886.html?
Thanks.