Hi all, I have been playing catch-up here on the forums with all the changes that have come about since I’ve been gone. (about a year). I downloaded the latest stable version 2.5.16 and here are my compile switches
-bsp -meta, -vis fast, -light -fast -compensate 4 -gamma 2 -patchshadows -samples 3
here is my skybox shader
textures/airport/airport_skybox
{
qer_editorimage textures/airport/airportsky.tga
surfaceparm sky
surfaceparm noimpact
surfaceparm nolightmap
q3map_globaltexture
q3map_lightsubdivide 256
q3map_surfacelight 88
q3map_sun 1 1 1 99 55 48
skyparms env/airport/airport - -
}
my _woldspawn settings are
_color 1 1 1
_minlight 5
_MinVertexlight 10
ambient 2
here is what the lightmaps look like, notice the pixelation on the walls, and the wierd discoloration on the floor
/r_lightmap 1

/r_lightmap 0




