So I want to reduce the lightmap sample sizes during the light compile phase to less than 8x8 because I have some fine detail work I would liek to show up with shadows. I originally tied the -samplesize switch on the compiler but the mapping still seems to be size 8x8. It was then suggested I try _lightmapscale N in the worldspawn, and again, the sample size seems to be at 8x8.
So what am I missing? Why can’t I cause Q3Map2 to use small lightsample sizes?

