lightmap misfit on ASE terrain


(BoltyBoy) #1

Hope someone can help out here…

I made an ASE terrain of small hillocks. I compile the map and I see that the lighting on the terrain is not all that hot! Now I’m wondering if there is some simple option to improve this - without making a lightmap sample size of 1 !!

I am wondering if this is due to the odd shape of my terrain’s tris which is a result of using Max’s multi res function.

Any suggestiond welcome.

This image below shows a shot of the terrain…

and this shows the terrain in the editor and the resulting lightmap.


(ydnar) #2

Try either:

q3map_splotchFix

or

q3map_lightmapSampleOffset 16

y