Lighting


(*[SfS]*OpTeRoN) #1

Hi, I want my indoor lighting to look just right.
I was wondering what compile method I should use instead of what I’m doing now.

I’m doing BSP -meta and then (simulate old style -light -extra) BSP -meta, -vis, -vlight, light -super 2

It seems with this compile method my outdoor lighting looks very good, the sky shader makes my terrain and atmosphere look very natural, but indoors it looks almost like 16-bit colors, and very blocky textures, if you can understand what I mean.

Any help would be very appreciated.

OpTeRoN
:moo: :smiley: