This has me stumped. I have a normal light with X,Y and Z radii of 96 placed near a wall, which I expect would give simple, even lighting. What I get is this strange skewing:
If I try a light with a displaced center further from the wall I still get the skewing, although it’s not as noticeable (excuse the horrible contrast):
I’ve compared the lighting in d3dm4.map to see how I should be doing things, and I’m damned if I can see why that light doesn’t produce symmetrical lighting. Any ideas?