lighting settings for overcast foggy sky?


(urgrund) #1

I’ve been trying ot get my sky to emit light so that the world looks overcast and grey.
The map has rain and fog to help this appearance.

Problem is, the sun always casts nice, sharp shadows on trees and other objects which is obviously not realistic, considering the environment I want to create. There are basically no shadows on trees on a rainy, foggy and overcast day. (except a dark patch under neath it, but nothing sharp)

I was wondering how I can achieve this.
Here are my sky settings at the moment.


textures/gcsfx/foggysky
{
	qer_editorimage textures/skies/sky_m01dmcmp
	surfaceparm noimpact
	surfaceparm nolightmap
	surfaceparm sky
//	q3map_globaltexture
	q3map_lightsubdivide 1024 
	q3map_sun 0.5 0.5 0.6 50 30 90
	q3map_surfacelight 90
	skyparms - - -       
	fogvars ( .4 .4 .4 ) 2600		
}

Is there some way I can tell ONLY the sky (I have indoor point lights) to cast really blurry shadows? Or no shadow at all… so that lightmaps and vertex terrain sharing the same shadow don’t look odd.