Lighting problems + barbed wire problems


(DogRed9) #1

OK, 2 problems





  1. Well, those are bad screen shots, but I have my Gamma at 2.0 so it looks semi-ok to me, but no matter how many lights I put in there, or even if I have no lights in there, nothing changes.

  2. How do you create Barbed wire?

Thanks in advance for any help :drink:


(.Chris.) #2

for the light you could increase the ‘strengh’ of the light entities select them and press N and change the ‘light’ key and value, or you could enter an ambient value in your worldspawn, just select a normal brush and press N ,enter key ambient and value of something around 10-15 to give overall light to the map this shoudl help if used along with better lighting with light entities.


(DogRed9) #3

ok, thank you for replying, but I selected the roof and did that, but still, no better. Also I got the barbed wire to work, but its weak, i need it to kill faster?

Edit: How do you create water, and How to import my own textures? (sorry im a noob to this :smiley: )


(SteelRat) #4

You need to add some ambient light to your map.

Select a worldspawn brush and press ‘N’, type in the following keys:

_minlight 20
_mingridlight 48

Close the window and keep the brush selected, press K to bring up the color selector.
Select a color and press OK. The color is for the ambient light so I suggest that you use something similar to yellow/white depending on what light you want.

Compile and enjoy.

You may want to look here as well, all your basic questions are answered here.
http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&t=1710


(DogRed9) #5

I did exactly what you said, but it still looks the same?
Edit: BTW, If I compile it without the -light it looks fine, but are there any fallbacks to this?


(Ifurita) #6

FWIW, people would have an easier time looking at your screenies if they were 800 x 600.


(SteelRat) #7

Hmm, then something is REALLY wrong.
The only drawback with compiling with light is that it takes longer time, but on a map with just a couple of rooms there is not that much difference.


(DogRed9) #8

Ok, the lighting problem is as solved :slight_smile: But I made my own texture and followed this
http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&t=9280&highlight=missing+texture
It helped, and I can use my texture in radiant, but where do I put my textures in the .pk3?
heres what I have in the .shader file

textures/lava/lava
{
    qer_editorImage textures/lava/lava1.tga
    {
        map textures/lava/lava1.tga
    }
} 

(Ifurita) #9

How about

/etmain/textures/lava


(DogRed9) #10

inside the .pk3? It works in Radient, just where do I put it in the .pk3?


(Ifurita) #11

How about

/textures/lava


(DogRed9) #12

thats where i thought i was suposed to put em, but it didnt work :confused:


(cro172) #13

are your textures the right size(pixels) they need to be 8,16,32,64,128,256,512,1024 and so on. Those are the only sizes (in pixels) that they can be.


(DogRed9) #14

Ohhhhhhhhhhhhhhhhhhhhh thank you, now it works :slight_smile:


(Ifurita) #15

in the future, launch your map, drop the console, then look for the yellow and red warning messages. They’ll often tell you what’s going on. Make sure you’ve enabled logging so that you can read thru your etconsole.log file later.