Lighting Problem - .29 to .33


(demoneye) #1

I’ve just noticed that my lighting was starting to do strange things, so I dropped back to 2.3.29 from 2.3.33 and it worked fine, see pictures below.

q3map2.3.29 compile…

The red light spreads onto the floor, as I would expect.

q3map2.3.29 compile…

The red light no longer hits the floor!

Both compiled with;

BSP -meta
VIS
LIGHT -fast -patchshadows

Any ideas - Ydnar?

DeMoNeye


(ydnar) #2

Oh dear, that’s odd.

Do me a favor? Try compiling the BSP, not running vis, and then running light and see if it still happens.

There may be an issue with the anti-light-leak code.

y


(demoneye) #3

Compiled with 2.3.33…

BSP -meta
LIGHT -fast -patchshadows

After struggling to the location at <5FPS, took a screen shot, and the same problem is there. FYI, the ground is a “structural” brush, and all other brushes you can see are “detail”, though there is a structrual hull just behind them.

DeMoNeye


(fretn) #4

place a spawnpoint near that place :slight_smile:

fretn


(demoneye) #5

Ydnar - any progress on this - next release maybe, cause 2.3.29 is screwing with my misc_models!

DeMoNeye


(ydnar) #6

Can you section out that part of the map and send it to me? I’d like to try compiling it myself.

y


(demoneye) #7

Will do…

The map is very large - 5256 x 12672 x 4040 - so I’ll send you the whole map with details of where the problem is occuring, as the size may be what is causing the problem.

DeMoNeye