This is my post from the “light and shadows on misc_gamemodels” thread. I ll move the answers in here too.
Hey guys,
considering the advantages of gamemodels I m giving them a try here, but the results are poor. The problem is the lighting, especially the lack of proper shadows. Here come 2 pics:


First pic: all trees misc_models… get backed into BSP, nice shadows, all fine.
Second pic all trees misc_gamemodels… no shadows, and even different brightness on the models. You can see Detoenis truck which is misc_model gets the good shadows and lighting though.
Difference between the 2 compiles: the 2nd one has worldspawn keys _cs 1 and _rs 1, that s the only thing. On playermodels I get a good brightness though (in compiles without the _cs and _rs, didnt have a playtest with them enabled so far).
Worldspawn settings are:
gridsize 128 128 64
_mingridlight 56
_minlight 16 (although i can't really see an effect from having this as a "minimum brightness" as ydnar describes it)
_minvertexlight 20
_cs 1 (put this in for the gamemodels only)
_rs 1 (put this in for the gamemodels only)
ambient 12
_color 0.9 0.9 0.9
I could possibly hide the lack of decent lighting on the vegetation in a day-map. Only this is going to be a night map. So the trees better look good lol. Thx for your help guys 
Shaderman answered:
I think the rs_ and _cs keys should be used with each single misc_gamemodel. Not sure if they do anything in worldspawn.
Which is right when u read socks answer. I m just having a new compile.
edit: With _cs 1 and _rs 1 the trees do cast a shadow now, but the tree itself isnt lit properly, probably due to the shader-stuff sock is talking about:

Left tree is misc_model, right tree is misc_gamemodel.
As for the saving in BSP size: 10 models of tree2 make app. 200KB BSP size which is about 50KB pk3 size. I m really not sure all the fuss with shaders is worth saving that lil bit of pk3 size.
Just adding another valuable link on rewriting shader s for misc_gamemodel s:
http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&t=2503&highlight=miscgamemodel+lighting