Hey @ all,
here comes another of my probs from making TheRiver… today its the lighting of a wheel. The room is the engine room for the tramengine. The wheels are clipped brushes, all 1 func_rotating. You can see it on the large wheels: there is one light area, and most of it is dark. So I guess the lighting of the wheel gets calculated while its not rotating, and the part of the wheel in the engine (where its dark) doesn’t get lit.

What bothers me is that the small red sidecap of the rotating axis isnt lightet correctly either on all surfaces. I already placed a small light exactly in its axis which should get light with the same intensity all over.

So what I m going to try is to place a lot of lights inside the engine, but it’s impossible to place enough lights in there to get it brightened up from all side (apart from the fact that it will look weird that the inside of an engine is all illuminated).
So what I d like to know is: Is there s a trick I haven’t found out about yet that gives all surfaces of a brush the same intensity of brightness/lighting?
edit: I know this should be possible… look at the engine room in the RtCW map Tram Siege.
