Hey there…
I’m pretty busy working on my map, but today I stumbled upon a big problem. I changed my sky-shader from a night one to the fueldump sky shader, just for testing issues, and noticed there’s a big problem there :
Some walls get absolutely NO light though they should be in direct sunlight. I’ve tried switching compiler from 2.5.7. to 2.5.8. and 2.5.10test1 , changed the shader, used sunExt, the normal sun… But it didn’t help. It’s always walls facing south, though not all walls facing south are “unlit” … Here’s a small picture :

Notice the wall with the door and the many window-holes to the front? Yeah, it’s dark, though as you migth see the sun is coming from the upper left and really SHOULD illuminate the wall. There’s nothing big casting shadows behind the camera, just another wall of the same height which shouldn’t cast a shadow THAT big, and after the wall there’s the skybox.
The shader used is the predefined one from fueldump, with 210 angle and 28 elevation of the sun. If I switch the angle to 230 the wall is fully lit, but others still stay dark.
Any help on this would be appreciated since I’m really stuck.






Yay 