The Lights that are Placed in Radiant have No Effect, I tried Different Light Phases and noresults.
INGAME

INEDITOR

The Lights that are placed in Map above NOT working, the entire map is Dull
The Lights that are Placed in Radiant have No Effect, I tried Different Light Phases and noresults.
INGAME

INEDITOR

The Lights that are placed in Map above NOT working, the entire map is Dull
Are you using dlights?
Did you do a bsp -meta compile before a -light compile?
[QUOTE=stealth6;357550]Are you using dlights?
Did you do a bsp -meta compile before a -light compile?[/QUOTE]
nope they are Just Normal Lights, I always Compile bsp -meta, and with -lights -fast -samples 2 with no results
map has no dlights !!
e.g.
"classname" "light"
"_color" "1.000000 0.650980 0.650980"
"origin" "-1392.125000 456.000000 200.000000"
"light" "300"
OK, this is Weird
If i Compile my Map as a Quake 3 map (bsp version 46), all the Lights on the Map Work, and i have all 21 Lightmaps
But if i build has a ET Map “game et”, i only get 7 Lightmaps and the lights dont show
if only ydnar was here
I decided to Compile has a Quake 3 map and Hex edit the BSP Version for it too Work in ET, its the only way i can get Lights to Work.
try working with a lightgrid
(draw lightgrid brush over the areas where people can go - or look up for additional info on the interwebs, it’s easy to find)