I’ve seen various tutorials, but I think what I’d like to hear are some guidelines on lighting a map for effect and performance. To my mind, a MP map should be well enough lit that players can clearly see what’s going on, but keeping framerates as high as possible is also very desirable.
So far the best thing I’ve read has been this from zombie13 about r_showlightcount:
This view mode shows you how many lights are hitting each surface indicated by different colours: black = 0 lights, red = 1 light, green = 2 lights, blue = 3 lights,anything brighter is more lights again, having white spots like you have there in your map isnt good, it means there is way to many lights hitting that same surface which brings your fps down quite a lot, if you arranged your lighting so the lighting doesnt overlap so much you would get a nice increase in fps
I imagine there’s got to be a bunch of other things along this line… any good approaches to take, tips, experience?