In my map, i placed red lights (1 0 0)
my ambient is 20 (1 1 1)
sometimes the player apear in red, sometimes in black, sometimes in the normal lightning (like under a (1 1 1) light)
what is the problem.
for ma lamps i use some boxed red models (cagelightr.md3)
i added coronas just under my lamps.
i added lights(red) just under my coronas.
help !
Lighting bug.
not too sure but you probably need to use light juniors to illuminate your players etc.
Have you made a brush textured with common/lightgrid and made areas not covered in it?
If so, those places have no lightgrid info and leave the game guessing the player’s lighting info.
ambient of 20 is quite bright… i would try lowering that number… almost in half and see what you get. I use an ambient of 8 in my maps… then add lights where more lighting is needed.
sorry guy, this is not working.
i think i will remove all my red areas if i can’t find a solution. thx for helping
use your regular lights that are red for lighting as you were… then add a light junior to the same area to light the player model there.
i tried to delete my brokens corona/redlight/lightjunior associations and replace it by a cloned working red lamp but the bug stay …
help !
It is difficult for us to come up with a solution with so little information.
Perhaps editor/game screenshots would might give us an idea that could help you.
Also, game screenshots with “r_lightmap 1” might help.
thx for the idea der’
lets look at the bugging areas.
2 types of bug :
_no light

enlarge
_white light

enlarge
_nolight

enlarge
with r_lightmap 1
you can see this :
i can se that my models aren’t lighted. i think thats why the players aren’t too. but how to fix it ?
omg …
don’t laught xD :oops:
“_color” “1.000000 1.000000 1.000000”
“lightgrid” “256 256 256”
“mapcoordsmaxs” “4028 -3266”
“mapcoordsmins” “-341 987”
“gridsize” “512 512 256”
“_blocksize” “256 256”
“ambient” “7”
“classname” “worldspawn”




