lighting and glass issue


(Albiorix) #1

ok im having some problems with my lighting and a glass problem. first the glass problem

as you can see from the image the window coloring is fubar. I figured it was the texture i used but any other texture i do you it just makes it simply look like a hole in a wall so im not to sure as what i should do with that yet.

now for the lighting problem im having

ok you can see the shadowing im having and im not sure why im getting that. 1 question i do have is there a func_lighting or like a model of a light ficture? i looked through the func list and didnt see a lighting one and i just assumed there was not one since you can just hit J and it opens up the light properties. Right now im just trying to get rid of all those un-needed shadows and have 1 clean light path.

Any help that you could provide would be great.


(Dev/Null) #2

Glass problem: I don’t know. Haven’t seen that before.

Light problem: From the looks of it, I’m going to assume you have multiple lights in that hallway. If you’re trying to just evenly light the hallway, you probably shouldn’t be using multiple lights. Just resize one light (using the light properties) to fill the whole room. Not only should this solve the shadows, it should also make your map run much faster, as the engine will only have to calculate one light across that surface. Lots of lights in one place is generally a no-no in the Doom 3 engine.


(Albiorix) #3

ok. thanks for the info. could you possibly tell me a way to set up the light to it doesnt bleed through the walls into the next room. i dont mind it coming through the open area but it seems like its almost coming through the walls if that makes sence