Lightgrid missmatch on scale


(MMFSdjw) #1

I compiled my map with this compile

“C:\Program Files\GtkRadiant-1.4\q3map2.exe” -connect 127.0.0.1:39000 -leaktest -patchmeta -meta -game ef “C:\Program Files\Raven\Star Trek Voyager Elite Force\BaseEF\maps\long_new.map”
“C:\Program Files\GtkRadiant-1.4\q3map2.exe” -connect 127.0.0.1:39000 -vis -game ef “C:\Program Files\Raven\Star Trek Voyager Elite Force\BaseEF\maps\long_new.bsp”
“C:\Program Files\GtkRadiant-1.4\q3map2.exe” -connect 127.0.0.1:39000 -light -fast -bouncegrid -patchshadows -bounce 4 -bouncescale 2 -super 2 -thresh 0.1 -game ef “C:\Program Files\Raven\Star Trek Voyager Elite Force\BaseEF\maps\long_new.bsp”

everything is fine until I scale it. then I get the lightgrid mismatch error.
here’s the scale compile.

“C:\Program Files\GtkRadiant-1.4\q3map2.exe” -connect 127.0.0.1:39000 -scale 1.25 “C:\Program Files\Raven\Star Trek Voyager Elite Force\BaseEF\maps\long_new.map”

what am I doing wrong?
do ya need more info?


(ydnar) #2

I guess EF doesn’t support the “gridsize” key. Run the -light phase after the -scale command.

y


(rgoer) #3

Just out of curiosity, do you get the lightgrid mismatch error when you point the -scale .bat file at long_new.bsp (instead of long_new.map). That is, compile it as normal, then run -scale by itself, and pointing at the .bsp file instead of the .map.