light


(AAley) #1

Hi,

I am very new to mapping, (only doing it for 7 days) and have a problem:

When i place lights in one room, sometimes you can see the lights trough the walls.
Do i have to add something special to those walls that they stop the light?

Thankyou, AAley

http://www.aaley.be/light.jpg


(Higgins) #2

Look up T Junctions. Learn how to do T Junctions and you wont have any lights showing through walls.


(AAley) #3

I can’t find any info about them, isn’t there any other way to prevent this?


(Higgins) #4


(Shaderman) #5

Ifurita’s tutorial

@Higgins
Would you mind reducing the image size in your signature?


(Higgins) #6

Better now shaderman?


(]UBC[ McNite) #7

Hm ok i cant see anything on that pic (3 things for future pics: brighthen them up, downsize them, also plz post them in here). You probably mean that light is creeping through at the floor or the ceiling or in corners, right?

In that case Higgins is right about the way to build with brushes. That way to build prevents light leaking through in most cases.
It also reduces the amount of t-junctions you get from unclean brushwork (search for Ifuritas t-junction tutorial).

Only to prevent confusion: the light leaks are not caused by t-junctions, or the other way round. T-junctions really have nothing to do with the light leaks afaik, it just happens you can deal with both by using the same (clean) technique of brushwork.
T-junction means: there is the corner of a triangle/brush touching a side of a triangle/brush, and that causes the engine to split the touched triangle (read Iffy’s stuff, it even got pics in it). So by doing clean brushwork you get

less t-junctions = less tris = better FPS = cool = all the hot Wolfenstein-babes

:smiley:


(kamikazee) #8

I fear it’s still bigger then wils’ guidelines… :confused:


(Dazzamac) #9

If you want your sig to avoid my roving gaze, here are some tips:

  1. Keep it below 100 pixels high, and preferably less than 400 wide (100 pixels wide for an avatar)