I’m finished with my map but need to polish it up and tweak the light.
If i set up the lightingh i usually put light-entities near lights (models oder brushes) i placed in my map to get a realistic feeling.
I know that some people are placing light-entities with a small value all over the map.
But in some cases i need to place additional lights (lets call it sub-lights)
to light up dark places where my main light-entities can’t get to.
But theese sub-lights are messing up my shadows. They are emmiting shadows to other places as the main light and it makes the whole look unrealistic.
Is there a way to place a light that only brightens an area but casts no shadows??
Like in d3? cough,cought(just heard about it, never played it
)

Edit: If you use normal “Lightmapscales” you donÄt see the effect, but q3map2 special-light abilities are show the shadow-effect.

