Hey, Hr.O.
I tried checking out your map but, as I map for Elite Force, my version of Radiant wouldn’t let me do much… It kept crashing to the desktop.
But I was able to open parts of your map and look for problems but found none (dunno if that’s good or bad news). Huh… I mainly looked for overlapping brushes, 'cause I had that EXACT same problem on an older map of mine. The problem was caused by a brush that was duplicated but then left in place. It was kinda strange, as it didn’t z-fight like you’d think it would.
But here’s what I’d try:
- You probably already did this, but recreate that brush (don’t simply copy and paste, or you’ll retain the undesireable attributes of that ‘confused’ brush) and try to recompile.
- Recreate the problem brush face on one side of a ‘common/nodraw’ brush, then turn the existing structural brush face into ‘common/caulk’. Move the ‘nodraw’ brush to occupy the same, uh, ‘face space’ as the now-caulk structural brush face. Recompile and see what happens.
- Stretch that ‘dark’ brush toward the inside of the curve by 1 unit and recompile your map. I know, you’ll see it stick out when the map’s played, but this is only so you can see if you still get that lighting error when this brush face is at a different grid location. If you don’t get the lighting error, go ahead and redo that side of your curve (scale in the mesh and such) so everything’s flush with your ‘dark’ brush’s new location. One grid space shouldn’t be that noticeable to players when in a heated deathmatch… Recompile your map, and curse profusely if it doesn’t work.
- Copy your map and then paste it into a new blank map. Recompile and see what happens. If it doesn’t work, drink about 4 liters of Mountain Dew and scream obscenities until the neighbors call the police (hey, it works for me).
- Make a backup of your map. Change your visible map grid spacing to 1 (just hit ‘1’ on the keyboard and the squares get small… but you knew that! ). Select all brushes, and then push ‘CTRL+G’ (snap to grid). This may screw up parts of your map by creating hard-to-find leaks, so make sure you’re working on a backup of your map and not the original! Also, I can’t recall if your version of Radiant will do a ‘snap to grid’ function on meshes (I know mine won’t), so if Radiant crashes to the desktop try again except select only BRUSHES and not entities or meshes.
Sorry I sound so ‘elementary’ in parts of my post, but a LOT of times ‘I know how to do it’ but ‘I don’t know what it’s called’, if you know what I mean. I wish I had a more clear-cut answer, but I don’t really know why the lighting doesn’t work in that one part of your map. ydnar knows his stuff, so I’m sure he’ll figure something out and post his findings. But I hope my post helps you a little; good luck!